127,732 Commits over 4,201 Days - 1.27cph!

2 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
2 Months Ago
Pilot hazmat icon (not final)
2 Months Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
2 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
2 Months Ago
merge from PilotHazmat_LODs
2 Months Ago
Updating Pilot Hazmat LODs
2 Months Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
2 Months Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2. Prevent potential Lua errors with weapon_base Fixed IMaterial spamming console about "$basetexture" not being a texture This happened when opening Overlay post processing effect list in Spawnmenu. Affected functions: IMaterial.GetTexture IMaterial.GetColor IMaterial.Width IMaterial.Height Make "No account token specified" a warning Reset render lib lastmaterial on map shutdown Fallback "VertexBeckman" shader to "VertexLitGeneric" Minor optimization in Ignite property RPG/Crossbow animation improvements for citizens Fix NPC being unable to fire RPG due to recent changes Combine RPG support Improve metropolice weapon support for Shotguns, AR2, RPGs Fixed some NPC drops not calling OnNPCDropItem Add CSS thruster models without mounting CSS` (Community Contribution) Fixed server crash when mounting ladders at edict limit Minor cleanup Improve free edict detection
2 Months Ago
Fix broken connect modal (plastics fault)
2 Months Ago
Revert to try and fix stupid plastic
2 Months Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
2 Months Ago
Attempt 2
2 Months Ago
Hidden party member button opens the social menu
2 Months Ago
Workshop UI_SettingsTweakSlider nre fix
2 Months Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
2 Months Ago
merge from new_menu
2 Months Ago
UI_SteamInventoryCrafting init NRE fix attempt
2 Months Ago
Added remaining COL mesh to food market barge shell
2 Months Ago
Fixed store price tags being cutoff with some currencies
2 Months Ago
Missed a file
2 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
2 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
2 Months Ago
NPC statements now copied over too
2 Months Ago
Stop tabbox allocating every frame
2 Months Ago
Updated floor and ceiling wp pack store assets
2 Months Ago
Update: add "Server.UsePlayerTasks" feature switch - also submitting updated ResetStaticFields Tests: turned it on and off in the editor and validated in profiler
2 Months Ago
Fixed some init issues when clicking on store sub items Fixed medieval showcase tile not having a price tag
2 Months Ago
Pilot hazmat lod material/textures
2 Months Ago
Post node data copy
2 Months Ago
Phantom moved items from 127520
2 Months Ago
Pre node data copy
2 Months Ago
merge from main
2 Months Ago
Context menu changes so it doesnt spawn offscreen when right clicking party member Also gave it a min size so it doesnt shrink too much
2 Months Ago
Merge from ammocontainer_garbage
2 Months Ago
phrases
2 Months Ago
merge from save270
2 Months Ago
merge from hardcore_refresh
2 Months Ago
Removed the 20%, 40% and 60% scrap cost increase in hardcore, tech tree costs should match vanilla (just without guns)
2 Months Ago
Explosive ammo shares the same hardcore game mode costing behavior as other ammo types (Subject to change)
2 Months Ago
Merge from main
2 Months Ago
Readd wearable randomisation component, add a toggle that controls whether it runs, turned it off on the pilot hazmat Added debug.blockWearableMaterialRandomisation admin convar for media that will block the randomisation process entirely
2 Months Ago
Merge from main
2 Months Ago
Fixed NVG looping sfx getting lost when modifying other clothing
2 Months Ago
merge from new_menu
2 Months Ago
Chat menu mask fixes
2 Months Ago
Update spawned viewmodel with same skin colour as preview model
2 Months Ago
Footer party can only draw a maximum of 6 party members
2 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
2 Months Ago
Friend menu sections try to recycle existing items instead of flushing everything, reduces the flickering Can click on party member to DM them
2 Months Ago
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