127,472 Commits over 4,201 Days - 1.26cph!

7 Days Ago
security prison barge set dressing polish
7 Days Ago
merge from crosshair_allocs
7 Days Ago
network++ save++
7 Days Ago
merge from meta_shift/loot
7 Days Ago
Fix crosshair allocs
7 Days Ago
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7 Days Ago
configurable states/lighting, alpha fresnel, z test with post opaque
7 Days Ago
Add analytics when puzzles reset - how long it took before reset and how long players spent inside / blocking the puzzle - log puzzle reset settings and monument of the puzzle
7 Days Ago
scientist_boat_ai -> naval_update
7 Days Ago
Compile fixes
7 Days Ago
Codegen after merging naval update
7 Days Ago
Merge from httpimage_cache
7 Days Ago
Fix HttpImage not working with extensionless image URLs
7 Days Ago
Fix for sound assets not being saved on config, assigned sound assets
7 Days Ago
Swap garage door mesh to a mesh renderer when its fully closed or open, so they can batch together Keep the skinned mesh only when its busy (opening or closing)
7 Days Ago
naval_update -> scientist_boat_ai
7 Days Ago
Fix compile error with our new changes
7 Days Ago
Remove a dumb 200 byte allocation on our blur step
7 Days Ago
Codegen
7 Days Ago
Integrate RHIBs into the deepsea Spawn them in cool triangle formations (auto generate groups) Wiping the deep sea will wipe rhib group info
7 Days Ago
Only try and maintain cohesion in the wander state Add some methods to wipe coordination when the deep sea resets
7 Days Ago
monument event notifications sounds
7 Days Ago
simple boid behaviour in groups groups will attempt to stick together as much as possible
7 Days Ago
Add 'grouping' system: Boats can be spawned in groups If one of the group members targets an enemy we can ensure all of the boats target the same one, this keeps them all focused and together
7 Days Ago
merge from modding_cui_merges -> main
7 Days Ago
Add Vector4Ex.Parse(), switch from Color.Parse() -> Vector4Ex.Parse() - update Vector3Ex.Parse() to use TryParse() like Vector2Ex.Parse() (safe because the method is only used in one place in codebase surprisingly) - add some comments too
7 Days Ago
merge from laserdetector_fastvehicles_fix
7 Days Ago
Fixed laser detector not detecting fast moving vehicles reliably
7 Days Ago
Fix compile error
7 Days Ago
Fixed bucket container_a prefab Added lights to one of the string lights as a test Casino mesh changes Nephorlepis static prefabs Flourescent_e light prefabs Added triple_light prefab with built in lights Sand_pile_a prefab and model Casino interior dressing progress
7 Days Ago
Update from repo after merging 9 slice support
7 Days Ago
merge from main -> modding_cui_merges
7 Days Ago
merge from io_serverrestart_fix
7 Days Ago
Reset seismic sensor on load from disk so it doesn’t get stuck after a server restart, if it was saved while ON
7 Days Ago
Fixed RF broadcaster staying ON after a server restart if it was saved while broadcasting
7 Days Ago
Improved messages for inventory "Cant move Item" -> detailed failure message
7 Days Ago
merge from fix_arctic_puzzle_reset -> main
7 Days Ago
Finalise SIMD terrain culling implementation: - Fix oscillation/flicker bug by tracking individual ray progress properly. - Adjust step size dynamically with altitude to reduce iterations. - Limit overall iterations to ConVar `indirect_instancing.tc_max_iterations`. - Ignore rays to instances that have been culled in a previous step.
7 Days Ago
AI boats will now attempt to ram players
7 Days Ago
Fix compile error in new Translate.GetPhrase() server method
7 Days Ago
▌▊▄▌▆▆ ▉▇▍ ▅▊▊▋▇▍ ▍▉▆▌▌ ▌▇▆▉▉▇ ▋▊ ▌▍▍▋▆▍▍█▆▍▋ ▇▇▇ ▍▍▍▉▅▇▄▆▋▌ ▄▅██ █ █▇▍▉▍▉ ▍▅ ▍█ ▌█▉▊▉▉ (▉▉▉█▇▊▄▆▇▊▉▅▅ ▊▄██▍ ▋▊▋▋ ▇▌▍▌▍▅▆▌ █▉ ▅▆█▊▍▄ ▅▌▆▋▅▆▍)
7 Days Ago
AI Boats will sometimes drive by the targets then pull in front or behind them
8 Days Ago
Add more debug output to the indirect_instancing.debug overlay
8 Days Ago
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8 Days Ago
Probably fixed Linux compile Remove main menu's reliance on RUNLUA: hack Fixed some warnings about mismatched convar flags Reduce MAX_LIGHTMAP_DIM to 128 Bumpmapped materials allocate 4x the size, so we have to account for that. Bump "target max" size for entdata to 4MB (from 394KB) No real functionality change, just less OVERFLOW!!111 warnings on map compile Fixed a regression with ConCommandHash related changes Revert "CurTIme to double" This causes serious prediction issues with existing servers, so it will need to be done with a network compat update Added `spawnmenu_toggle`, defaults to 0 This setting is available in Utilities => User => Sandbox Give better max values for Utilities => Sandbox limit sliders
8 Days Ago
merge from main -> fix_arctic_puzzle_reset
8 Days Ago
Added server version of Translate.GetPhrase
8 Days Ago
Switch to new Translate.GetPhrase() when reassigning reset phrase
8 Days Ago
merge from main -> fix_arctic_puzzle_reset
8 Days Ago
Added Translate.GetPhrase method, was needed to get phrase from a token