127,527 Commits over 4,201 Days - 1.26cph!

10 Days Ago
merge from main
10 Days Ago
Mannequin Mat
10 Days Ago
Added mannequin Male and Female
10 Days Ago
merge from naval_update
10 Days Ago
merge from main
10 Days Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
10 Days Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
10 Days Ago
Merge from main
10 Days Ago
Merge from material_reserialization_tool
10 Days Ago
Added a tool for forcing reserialization on materials for a specified shader
10 Days Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
10 Days Ago
merge from main
10 Days Ago
merge from cargo_oilrig_path_fix
10 Days Ago
halloween bats and muertos wallpaper icons
10 Days Ago
When picking the initial node index, make sure it wont intersect with oil rigs
10 Days Ago
Updated common foods loot to include corn, honey and potato
10 Days Ago
updated crate_shore spawn rules to prevent spawning in-land
10 Days Ago
Codegen and localization rebuild
10 Days Ago
Merge from naval_update
10 Days Ago
Restore mission rewards rebalance lost in merge
10 Days Ago
Updating large sail rig with LODs
10 Days Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
10 Days Ago
meta_shift/loot -> main
10 Days Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
10 Days Ago
Better oil rig avoidance when exiting the map
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
10 Days Ago
Finalise deep lake
10 Days Ago
Clicking anywhere outside the popup closes it
10 Days Ago
Improve responsiveness of crosshair popup
Rin
10 Days Ago
Large waterbody progress
10 Days Ago
Improved traversal up floating stairways
10 Days Ago
subtract 131590 editor_force_on_helicopter
10 Days Ago
radtown puzzle bypass fix
10 Days Ago
merge from main
10 Days Ago
Redid manifest update after merge
10 Days Ago
merge from main
10 Days Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
10 Days Ago
merge from radtown_scene_select
10 Days Ago
Fix radtown not in editor scenes menu
10 Days Ago
merge from editor_force_on_helicopter
10 Days Ago
merge from marker_teleport_underground
10 Days Ago
merge from HighWallCollision
10 Days Ago
Merge from parent
10 Days Ago
merge from bicycle_bunnyhopping
10 Days Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
10 Days Ago
Merge from main
11 Days Ago
Split refinement.