127,639 Commits over 4,201 Days - 1.27cph!

24 Days Ago
missed files
24 Days Ago
assembly definition if i end up convinced to pull this to main
24 Days Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
24 Days Ago
compile_simulator_unused_variables -> main
24 Days Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
24 Days Ago
syncvar_crosssave_fix -> main
24 Days Ago
Ensure Autosync sets the field value on the server as well as the client
24 Days Ago
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
24 Days Ago
Added a small offset when activating bunnyhopping so the mounted player moves upwards with the bike rather than being glued to the seat (it was hard to get this perfect without the hands clipping through the handle bars) https://files.facepunch.com/jacob/1b0911b1/Unity_ywrHLT5FK7.mp4
24 Days Ago
Update manifest (prefab files)
24 Days Ago
Update manifest
24 Days Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
24 Days Ago
hook into animator and animation events, use per-entity animation parameters
24 Days Ago
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merge fix_copypaste_clear_turrets -> main
24 Days Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
24 Days Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
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merge from fix_admin_logging -> main
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Merge from parent
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merge from main
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More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
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24 Days Ago
Fix log being restarted each time the server restarts instead of appending
24 Days Ago
reapplying BowWeapon_cleanup
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reapplying hopper_corpse_harvest_fix
24 Days Ago
Bugfix: ServerOcclusion - Save an extra grid chunk of data if our topside neighbor has terrain - Added versioning to the occlusion cache file This avoids the hollow terrain problem at the expense of a bit more memory use. Need to optim the impl - it doubles phys queries, so doubles generation time Tests: used custom_occlusion_query and validated cases that previously incorrrectly passed
24 Days Ago
Debug: ServerOcclusion - for player_occlusion_subgrids, show cached info as well This shows the reason why it's possible to see through terrain at specific angles - our "narrow passages" approach get into hollow terrain Tests: used above to fly around and inspect the world
24 Days Ago
Update how mission rewards are serialized to support having a choice of rewards Update all mission assets with ported over rewards data Update mission editor inspector for new rewards structure
24 Days Ago
Manual impostors for curved palm variants.
24 Days Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
24 Days Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
24 Days Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
24 Days Ago
merge from drone_storage_slot - first pass for early testing
24 Days Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
24 Days Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
24 Days Ago
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Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
24 Days Ago
Integrate ZLinq instead
24 Days Ago
Deep sea now spawns floating cities (the placeholder version)
24 Days Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
24 Days Ago
reapplying train_disconnect_fix
24 Days Ago
reapply tutorial_jungle_rock_fix
24 Days Ago
reapply mixing_item_delete_fix