137,079 Commits over 4,444 Days - 1.29cph!

14 Days Ago
gas station maintainable car lift mockup
14 Days Ago
minimal rock sculpture prefab setup
14 Days Ago
Merge from main
14 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
14 Days Ago
buffer missuse fixes
14 Days Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
14 Days Ago
merge from main
14 Days Ago
Basement corridor LODs and prefabs
14 Days Ago
merge from drone_keyboardlayout_fix
14 Days Ago
merge from workshop_inputs_fix
14 Days Ago
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14 Days Ago
Adding a couple more graffiti decals
14 Days Ago
merge from quarry_speed_fix
14 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
14 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
14 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
14 Days Ago
Fixed workshop file dialog still using the old input system
14 Days Ago
Fixed shadow caching server compile errors
14 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
14 Days Ago
Merge from shadow_map_caching
14 Days Ago
Code gen after merge
14 Days Ago
Fixed drone controls not being keyboard layout aware
14 Days Ago
Merge from main
14 Days Ago
Add volume component for motion blur (2)
14 Days Ago
Add volume component for motion blur
14 Days Ago
Tier is driven by the highest key card required Popup styling update
14 Days Ago
skinnable and obj mesh for workshop
14 Days Ago
updated small backpack mesh
14 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
14 Days Ago
Add support for real windows notifications
14 Days Ago
axisFromEdge lookup instead of computing it from the stride
14 Days Ago
Fix motion vectors from skinned meshes
14 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
14 Days Ago
Metas
14 Days Ago
Comment cleanup
14 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
14 Days Ago
array length correction
14 Days Ago
Same for SatelliteCrash
14 Days Ago
main -> game_room_dlc
15 Days Ago
Splitting to partials
15 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
15 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
15 Days Ago
Misc cleanup
15 Days Ago
Merge: from main
15 Days Ago
Merge from refactor
15 Days Ago
Merge from main
15 Days Ago
Monument info popup progress, polished the framing and buttons flow
15 Days Ago
smallbackpack WM setup
15 Days Ago
merge from main
15 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching