160,184 Commits over 4,566 Days - 1.46cph!

14 Days Ago
Probably fixed Linux not building
14 Days Ago
Stop sending some conversation state info with every speech node when we don't need to Add missing conversation to conversation manifest
14 Days Ago
scrap king - texture updates
14 Days Ago
scrap king - collider update
14 Days Ago
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14 Days Ago
Don't send string keys to format to client unless the current speech node contains that key
14 Days Ago
Uzi FX & related files.
14 Days Ago
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14 Days Ago
Merge fixes
14 Days Ago
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14 Days Ago
Make "failed to dlopen" skips case insensitive Update combine_booth_tall01b.vmt * Include $normalmapalphaenvmapmask but still commented out, just so uncommenting it makes it work better should anyone choose to do so at some point Fixed IN_MOVERIGHT/LEFT not activating from controller Fixed false positive for "SeekPut overflow" message Fixed Player:KeyDown in SP clientside not detecting controller move Fixed SetNWVarProxy callback's old value being the new value Make Entity:SetPos run trigger touch events
14 Days Ago
Changed default render scale upscale mode to Catmull-Rom because it looks best Changed render scale upscale mode convar name from upscaleMode to renderScaleSampling
14 Days Ago
Merge from main
14 Days Ago
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14 Days Ago
Remove client conversations having a reference to the NPC entity they are talking to. Allows phone conversations across the map without having to temporarily spawn in the NPC entity clientside
14 Days Ago
Merge from grid_optimizations
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Merge from native_render_passes
14 Days Ago
Breakroom progress
14 Days Ago
Fixed issue with merge coming from the PostOpaqueDepthRendererFeature
14 Days Ago
Merge from livestock_animals, livestock reword (removing old age, simpler owner etc)
14 Days Ago
Merge from main
14 Days Ago
Merge from render_pipeline_testing
14 Days Ago
Building privilege debug draw convar
14 Days Ago
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14 Days Ago
- Add better debug drawing commands to test cows pens and diagnostic problems with them not eating / reproducing etc, that work on client - Limit herd size to 5, and increase herd detection distance to 40m
14 Days Ago
Grid optimizations * Replace Stopwatch.Elapsed.TotalMilliseconds usages with a wrapper around Stopwatch.GetTimestamp() * LODGrid and WorldGrid more accurately track which cells to refresh based on camera movement * RendererGrid now tracks dirty cells instead of polling all for changes
14 Days Ago
Merge from occlusion_culling
14 Days Ago
Consider disoccluded objects visible on non-DX11 to counteract the increased latency from AsyncGPUReadback
14 Days Ago
electronic chessboard - gibs added - off material state added - prefab updated
Rin
14 Days Ago
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14 Days Ago
Add occlusion culling support for RRP
14 Days Ago
run doprepare on flares again
14 Days Ago
play 3p flare fx, fix spawn position in local third person
14 Days Ago
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14 Days Ago
Random room work WIP
14 Days Ago
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14 Days Ago
more unmangling. move ignite to new grenade subsystem
14 Days Ago
Don't allow nudity in the character creator - was a bit grim
14 Days Ago
- Convars to be able to skip body type/race restrictions - Can click on a part to focus on it rather than using the menu
14 Days Ago
Fixed players being able to drive vehicles through graveyard fence
14 Days Ago
merge from main to grab grenade subsystem changes
14 Days Ago
Merge from grenade_drop_animations
14 Days Ago
electronic chessboard; - lods added / optim pass - prefab updated - guide and world model updated
14 Days Ago
merge from /main/Weapon_Refresh_Flare
14 Days Ago
merge back unmangled changes from main
14 Days Ago
Merge from main
14 Days Ago
Merge from Halloween_CratesFix
14 Days Ago
Fixed loot crates floating in halloween tunnels
14 Days Ago
merge from contacts_server_occlusion_fix