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131,003 Commits over 4,232 Days - 1.29cph!

3 Days Ago
- set boat/building planner to use viewmodel renderer
3 Days Ago
mat/texture/folder organisation
3 Days Ago
merge from main
3 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
3 Days Ago
set 3p boat & building planner, added 3p anims
3 Days Ago
Merge from naval_missions
3 Days Ago
removed all textures/materials
3 Days Ago
Remove using from MapMarkerMissionProvider
3 Days Ago
merge from main
3 Days Ago
merge from deep_sea
3 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
3 Days Ago
Small engine detailed colliders.
3 Days Ago
Merge from naval_missions
3 Days Ago
Post merge fixes
3 Days Ago
Updated Prefab to re-include sensor rotation
3 Days Ago
Fix steering wheel art not getting removed from server.
3 Days Ago
Merge from naval_update
3 Days Ago
Merge from parent
3 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
3 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
3 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
3 Days Ago
Fixing skinning for 50 cal right rig
3 Days Ago
Updated screen material
3 Days Ago
merge from naval_update
3 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
3 Days Ago
Merge from main
3 Days Ago
Fix "look rotation vector is zero" error spam
3 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
3 Days Ago
Fixing 50 cal front left mesh vertex offset
3 Days Ago
Fix naval scientist corpse using normal scientist skin
3 Days Ago
merge from boat_building
3 Days Ago
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
3 Days Ago
merge from naval_update
3 Days Ago
Renamed boat planner to Boat Building Plan Boat building pieaces pieces now require low amounts of low grade fuel (pitch / tar)
3 Days Ago
enabled mip streaming on birthday_balloons_clumps_transluceny.png
3 Days Ago
enabled mip streaming on sofa textures
3 Days Ago
merge from main
3 Days Ago
added RW to FX balloon string meshes
3 Days Ago
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
3 Days Ago
Merge from cardinal_snapped_placement_test
3 Days Ago
Revert a ddraw debug duration back from my testing.
3 Days Ago
Merge from deploy_edit
3 Days Ago
added new rust birthday balloons to crate tools prefab
3 Days Ago
Cannon animation and viewmodel camera pass
3 Days Ago
merge from main
3 Days Ago
Steering wheel material changes
3 Days Ago
Prefix name change on the steering wheel textures
3 Days Ago
Updated the guide mesh for the small engine and tweaked textures on the steering wheel
3 Days Ago
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3 Days Ago
merge from puzzlereset_command_improvements