reporust_rebootcancel

113,280 Commits over 3,959 Days - 1.19cph!

5 Months Ago
Localized general store items names and subtitles
5 Months Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
5 Months Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
5 Months Ago
world_update_2 -> radtown_npc_drivethrough
5 Months Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
5 Months Ago
Basic Bradley backend spline setup
5 Months Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
5 Months Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
5 Months Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
5 Months Ago
Localized item store (still a few pages left)
5 Months Ago
merge /main/DPV -> /main/world_update_2
5 Months Ago
Assets, backups
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2
5 Months Ago
Reverted accidental Procedural Map scene change
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from world_update_2
5 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
5 Months Ago
Hooked up water well NPC avatar
5 Months Ago
Merge from elevator_ShouldNetworkTo_fix
5 Months Ago
Water Well NPC avatar - poster prefab backup
5 Months Ago
Merge from team_ids_run_from_server
5 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
5 Months Ago
Merge from main
5 Months Ago
Vm mat changes
5 Months Ago
Reconnected materials
5 Months Ago
Merge from world_update_2
5 Months Ago
Post merge compile fixes, manifest
5 Months Ago
Merge from main
5 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
5 Months Ago
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5 Months Ago
Merge from world_update_2
5 Months Ago
Merge from main
5 Months Ago
Merge from world_update_2
5 Months Ago
dpv sound polish
5 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
5 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
5 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
5 Months Ago
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5 Months Ago
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
5 Months Ago
Fixed missing physic mat define on sidecar bike
5 Months Ago
update MapImageRenderer to match map shader water logic
5 Months Ago
Restored F7 report popup texts size
5 Months Ago
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5 Months Ago
Cache actions to prevent allocs with Invoke and CancelInvoke
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
add some shading to areas of map with steeper terrain slopes (cliffs)