reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Add some more placeholder audio to croc
4 Months Ago
water mask culling progress
4 Months Ago
Jungle river overrides.
4 Months Ago
merge from fix_deployable_corpse_place_lock -> main
4 Months Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Fixed vending machine gibs not using skins
4 Months Ago
Combined gibs mesh for all corpses Cleanup, fixes
4 Months Ago
Mesh combiner now supports meshes with different materials, creates one submesh per material
4 Months Ago
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
4 Months Ago
Removed GibsSimulator component on retro tc corpse (editor component)
4 Months Ago
Added vending machine corpse
4 Months Ago
Enabled GPU instancing.
4 Months Ago
First pass of jungle color grade (not applied, needs a script amendment) Also first pass of jungle climate settings (probably gonna need an elevation multiplier for aerial density)
4 Months Ago
merge from high_walls_skins
4 Months Ago
Whitelist doors as well (to make sure gates aren't blocking reskin)
4 Months Ago
merge from high_walls_skins
4 Months Ago
Whitelisted furnaces, building blocks and barricades NRE fix
4 Months Ago
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4 Months Ago
merge from high_walls_skins
4 Months Ago
Block high wall spraycan reskinning if something is deployed on the wall and could be destroyed in the process Show a toast indicating which entity is blocking the action
4 Months Ago
gantry pipe end flipped variation. updated textures too
4 Months Ago
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4 Months Ago
Updated workshop OBJ models - Custom SMG, Sleeping Bag, Waterpipe Shotgun, Pump Shotgun, Double Barrel Shotgun, Work Boots, Tank Top, Collared Shirt, Sword, Bear Rug, Rug, Rocket Launcher, Rock
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
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4 Months Ago
Update: Split various tick validation functions into smaller loops - Added a couple small extension utils to NativeList This helps isolate code that we'll be able to run as Burst jobs - there's a bit more to split Tests: Staging demo playback - got comparable results
4 Months Ago
Merge from parent
4 Months Ago
Layer fix
4 Months Ago
trawler greybox progress
4 Months Ago
Merge from ent_setup
4 Months Ago
Skeleton.Snake fix
4 Months Ago
Some entity tweaks
4 Months Ago
fix compute shader error
4 Months Ago
progress on working underwater effects for rivers/lakes also add ushort encoding/decoding to BitUtility, and ushort variant of Write() to RawWriter
4 Months Ago
Updating skinning on outbreak scientist
4 Months Ago
Update: Integrate TickInterpolatorCache into the server flow Tests: played back staging demo, once with it enabled from start, another with disabling-enabling it multiple times during playback. Both cases had comparable telemetry numbers
4 Months Ago
merge from main
4 Months Ago
jungle terminals
4 Months Ago
set up and viewmodel prefab for wood armour gloves, added temp textures and model.
4 Months Ago
fixed erroneous naming on horse costume sitem.asset, and added "three variations" to horse and chicken descriptions. Added prop render script to horse costume so turntable on store looks better
4 Months Ago
Fixed 'ent kill' killing building blocks behind dropped items
4 Months Ago
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4 Months Ago
Bugfix: avoid writes past the end of the buffer Tests: ran unit tests
4 Months Ago
Update: Adding last missing API - TickInterpolatorCache.TransformEntries - added tests to cover it Tests: ran unit tests
4 Months Ago
merge from softcore_update