reporust_rebootcancel

135,997 Commits over 4,324 Days - 1.31cph!

7 Months Ago
main -> new_menu2
7 Months Ago
Hide ddraw when the main menu is opened
7 Months Ago
merge from fetchDLCprice_error_fix
7 Months Ago
merge from storesearch_fix
7 Months Ago
merge from rustbutton_nre_fix
7 Months Ago
Add damageFX for minicopter
7 Months Ago
merge from store_pilotpack_fix
7 Months Ago
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7 Months Ago
merge from safe_menudata
7 Months Ago
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7 Months Ago
Replace twitch rivals old header with new generic header
7 Months Ago
Extra safety with JSON file handling. Nuke it if it looks funny. Try run normally without blocking menu startup even if its corrupt.
7 Months Ago
Fixed missing media in store pilot showcase
7 Months Ago
merge from scene_warmup_fixes
7 Months Ago
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7 Months Ago
merge from connect_modal_nre
7 Months Ago
merge from pilotpack_storepage
7 Months Ago
merge from skinviewerquality_fix
7 Months Ago
merghe from christmaslights_fix
7 Months Ago
merge from skinviewer_connect_fix
7 Months Ago
merge from connect_modal_dont_cache
7 Months Ago
Prevent connect modal from ocassionally throwing an NRE
7 Months Ago
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7 Months Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
7 Months Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
7 Months Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
7 Months Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
7 Months Ago
Use a single shared 200 x 200 texture to keep costs down
7 Months Ago
Show the real ingame map on a RHIB screen
7 Months Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
7 Months Ago
prison update
7 Months Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
7 Months Ago
Updated fluorescent light icons
7 Months Ago
Updated water bottle, bota, basket and syringe override controller and entity
7 Months Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
7 Months Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
7 Months Ago
Animate the throttle level on the new RHIB Support reverse
7 Months Ago
Fixed game view indirect lighting when in prefab mode
7 Months Ago
Fixed ceiling fluorescent light collision issues
7 Months Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
7 Months Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
7 Months Ago
Server compile fix
7 Months Ago
Scientist RHIB texture and model update
7 Months Ago
Re-enable Read/Write for collision meshes only
7 Months Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
7 Months Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
7 Months Ago
PT Boat update
7 Months Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
7 Months Ago
merge from storeitem_phrase for todays skin upload
7 Months Ago
Spotlight collider tweaks, added a large interaction collider