128,801 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Reduced ao, ms texture resolution on some jungle props
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced LOD distances of concrete walkways inside Zigg
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed 24h decay protection not being applied on tool cupboard destruction if one resource was decaying
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update 
120425 so lewis can sort building skin store page
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▅▇▊▅▇▍▍▄▊ ▆▋▍▄▋ ▉█▋ ▆█▄ ▇▌▋▋▉ ▋▋▆▉█▉▉▍▉▄▊ ▍▍▌▊▄ █▍▇▅ (▅▋▋ ▆▇▄▄▉▇ ▌▇ ▊▍▉▉▅▊▉ ▆▋▅ ▄█▋ ▌▉▋ █▌▄▌▌▇▉█▄▍▄ ▅▇█ ▍▉▊▊ ▄▄█▆█ ▇▍▋▉-▄▄▆▄▇)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bug Fix: Reduced Holosight glass smoothness to remove reflection glare
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_dlc_storage_adapters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Additional Mesh tweaks mop and bucket
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Jungle_rifle_token
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from single_wall_shelves_researchable
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from horse_heavyplate_fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Blow pipe dart research cost fixed
Updated Despawn rarity on blowpipe
Fixed Despawn on jungle AK
Leather gloves now default bp
Removed leather gloves from techtrees (inc primitive)
Updated crafting cost of shallow wall shelves
Updated protection of coco gloves
Updated crafting cost of coco glove - inline with wooden
Updated despawn on coco armor
 
                
                
                
                
                
             
         
        
            
            
            
                
                shifted barrel spawn away from recycler in ziggurat
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for CullingVolume + LightOccludee + AmbientLightLOD scripts not working together, resulting in lights being left on when they should be culled
 
                
                
                
                
                
             
         
        
            
            
            
                
                WildlifeHazard visibility culling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                OutbreakScientist Glasses Branding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Primitive indexed indirect render implementation for single material
 
                
                
                
                
                
             
         
        
            
            
            
                
                Twilight & night settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a warning box if a Skeleton component is missing bones (responsible for broken clothing/skin on most recent viewmodels)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove a debug line, simplify DoSplash
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible LiquidWeapon NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull skin of rock missing long resource forgiveness, resulted in it not having the same harvest distance as the vanilla rock
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed descend/throw back sometimes appearing briefly after the player interacts with a vine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▋▌▇▌▋▌█▉▌▌▍▉▆.█▆▅▇ ▄█▍ ▅▆▅▅▋▊ ▅▄▋ ▄▅▆▆▊ ▇▍▊▇▅▉ ▄▊▊▍ ▊▌█▅█▆▉▉ ▆ ▇▄▉ ▋▆▄▄, ▊▇▋▋▋ ▋▆▊▄ ▆█▍ ▍▍▍█▉ ▅█▍▆▄▊ ▉█▊▄ ▌▉▌▆▇▇ ▅▌▋▌ ▌▅▍▉▌▄▅▋▊ (▉▇█▊▍ ▉▋▅▋▉▊▆▇ ▅▊█▄ ▅▍▅▊▌ ▄▅▊▋▄ ▉██▍█ ▋▌▅▋ ▇▍▍▊▉ ▆▇▆▄▉▉▄▆ ▄ ▋▍▆▊▍▊ ▆▆▍▆ ▉▆▊▇▊▅ ██▄▍▄)
▅▆▆▉ █▉▌▅ ▄▅▄▇ ▇▊ ▄ ▆▅▍██ ▄▍ ▋▅▇▉▍▊ ▍▅ ▅ ▄▆▍▉▊ ▍▄ ▉▅█▅▍▅█ ▌▇ ▋▉'▌ ▇▉▉█▍▆▉▅▅▌ ▉▅▆▍ ▍▄▄█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap syncvars to send shorts instead.
(Id is class relative so no problem with duplicates)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the vine visual poolable (slightly risky, parking on a branch for now and will merge to aux3 for more testing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Vine swinging tree and stump are now poolable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix MarkDirty on client side triggering dirty for server side entity, causing an infinite cycle of MarkDirty calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed keycards still showing as green for the local player in third person
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed batteries incorrect charge left time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added final 3 desc updates from original list, fixed cat pie desc, updated croc pie desc.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardside wallpaper not showing on wall right and left conditional models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Equal, do not subscribing to delegate.
Reduces some allocations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pregenerate field name ids rather than running it through string pool at runtime
Very initial setup to support packed syncvars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fix jungle ambience playing offshore
 
                
                
                
                
                
             
         
        
            
            
            
                
                boomerang_3p_hands_up_fix ➡️ main
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▇▅▊▊██▍▆_▆▊▌▆▇▍_▄▅▅▊▋▆▅_▆▍▍ ➡️ ▄▆▅▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed distance mode on kapok trees to XYZ / they weren't switching LODs properly when flying overhead
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered cull distance for all vine tree branches even further. Disabled shadow casting on the branches as they are always in the shadow of the parent tree
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled shadowcasting on all jungle bushes and saplings except for LOD0
 
                
                
                
                
                
             
         
        
            
            
            
                
                More agressive LOD settings on all jungle bushes