reporust_rebootcancel

134,741 Commits over 4,324 Days - 1.30cph!

7 Months Ago
Merge from main
7 Months Ago
update base stor eprefab, improve tags design
7 Months Ago
Working in the new haze falloff feature WIP.
7 Months Ago
Walkway progress / scaffolding stairs
7 Months Ago
Demos & play using same search styles
7 Months Ago
merge from main
7 Months Ago
Shadow manager NRE fix
7 Months Ago
merge from new_menu
7 Months Ago
merge from main
7 Months Ago
Wrap friends list updates in FlexScopedUpdate to try and fix flickering
7 Months Ago
Compile fixes
7 Months Ago
merge from new_menu
7 Months Ago
merge from new_menu
7 Months Ago
merge from main
7 Months Ago
Revert asset changes
7 Months Ago
TrueShadow optimisations: removed per instance LateUpdate calls, added manager with group based updates Assigned all shadows to mainmenu group, skipped when menu is closed Shadows aren't updated when invisible too
7 Months Ago
Implemented support for instances in motion and other fixes
7 Months Ago
Remove code to pack monument scenes bundle (unused)
7 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
7 Months Ago
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7 Months Ago
compass viewmodel - removed ironsights script and elements from prefab
7 Months Ago
Handle hardcoded, wildcard-like asset references if they're using string interpolation (lootpanels, etc) Remove explicit inclusion of Assets/bundled/Prefabs/ui Apply some filtering to decide what hardcoded references go into the bootstrap asset scene vs. others (cargoship etc don't need to be loaded for the menu)
7 Months Ago
compass viewmodel - reduced lowered position when running, also reduced bob/offset for added visibility
7 Months Ago
priv prefab tweak
7 Months Ago
Swap ClothingMovementProperties for heavy chest and legs (misassigned refs)
7 Months Ago
7 Months Ago
added textures and updated material for pilot hazmat backpack
7 Months Ago
7 Months Ago
add per-biome, per-weather fog start distance ramps
7 Months Ago
Refactor VehiclePrivilege IsDriver checks to CanModifyAuth
7 Months Ago
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7 Months Ago
Merge from medical bay props
7 Months Ago
Simpify filtering logic
7 Months Ago
merge from main
7 Months Ago
UI Layout changes. Viewmodel scroll now has a filter text box. Removed old viewmodel UI
7 Months Ago
Improvised walkway progress
7 Months Ago
More set dressing (WIP) of food market. Reduced AO intensity on banana bunches.
7 Months Ago
Fix conversation order being sometimes inverted (scientist switching lines, not making sense)
7 Months Ago
Set up python anims, entity and override controller
7 Months Ago
Handle static array constructors, skip convars when resetting static fields.
7 Months Ago
fixes after merge
7 Months Ago
Add playerboat_privilege entity. Setup entity for player boat. Manifest.
7 Months Ago
- Add death bark (disabled for now) - Add fallback for index out of range issue when path succeeds but there is only one point
7 Months Ago
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7 Months Ago
PlayerBoat prefab cleanup
7 Months Ago
- Make scientists have conversations instead of speaking to themselves - Fix scientists orchestrating a push even though their grenade throw failed (then saying too much "come with me")
7 Months Ago
Moved all overlay modals in the canvas overlay parent
7 Months Ago
center FP logo more
7 Months Ago
Hazing iteration for distance.
7 Months Ago
cannon materials, textures and gibs