128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                More init refactoring, should support proc gen placement now (in theory)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More save+load work
Fixed swings starting at wrong rotation briefly
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed arc calculation getting inverted after loading a save
Vine mountables now save and load
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HBHF emission polish & light radiation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Progress / lotsa material and texture performance optimizations.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swapped fully to using a server projectile instead so we can use all of the projectile systems
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase coarse cull epsilon, and improve debug logs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn at the correct position + rotation
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hook up 3p anims
Move animation files into vine swinging folder
Change chair.static to use vine swinging anim for easier testing, animations appear broken
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
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                Proper throw setup with eye position validation and racyast before throwing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from premium_servers
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting disable_premium
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Change 4883 texture metadata for streaming
 
                
                
                
                
                
             
         
        
            
            
            
                
                TextureOptimizationTools: Add function that changes only textures that should be streamable but aren't
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Various fixes to the texture optimisation tools
 
                
                
                
                
                
             
         
        
            
            
            
                
                Polish on big zigg. Continued work on lil zigg. Increased moss tiling on exterior pipes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Made the environment volumes use their own stencil buffer so they don't interfere with deferred rendering or any other effects that use a stencil buffer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increase static bite hitbox
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert previous change and add flag to be consitent with previous code, and potentially easier to debug
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated scientist outbreak sprayer anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update croc and tiger dragging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missing part of previous commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevents multiple systems overriding each other changes when modifying the corpse spring joint
 
                
                
                
                
                
             
         
        
            
            
            
                
                default dart v_ model 
material and textures
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Paging implementation, other perf improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only check if the environment volume transform has changed while in the editor and outside of play mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE when croc dragging serverside ragdoll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Caching environment volume transformation matrix and bounds