reporust_rebootcancel

129,247 Commits over 4,140 Days - 1.30cph!

1 Year Ago
▊▇▅█▋▄▄▇▍▆▍ ▍▋▌▍▇▌ - ▍▊▅▌▇▍█▍▅ ▆▆▉█▌▇▌▄
1 Year Ago
Fixed screen turning black when spectating a player in third person
1 Year Ago
merge from main
1 Year Ago
Use submeshes instead of 2 separate meshes for nav triangles and nav lines
1 Year Ago
cherrypicking Entity_Query_Improvments/dangling_profilesample_fix
1 Year Ago
fixed dangling profiler sample that would stack with following sample regions
1 Year Ago
█▉▍▅▄▌▇▇▆▄▉ ▆▉▊▋▉▇ ▆█▌▄▌▍▇▇ ▆▄▉▍▊▊▋█▌▋▌ ▋▌ ▊▇▌▋▇
1 Year Ago
merge from SidecarEyePos
1 Year Ago
merge from news_flex
1 Year Ago
merge from DuplicateGUIDFix
1 Year Ago
merge from SBToolCupboard
1 Year Ago
merge from travelling_vendor_restock_change
1 Year Ago
▇▅▇██ ▌▌▆▆ ▄▊▄▄▉▅▉▍▆▆▋_▄▍▉▉▉▅▆▊▋▆▊▊
1 Year Ago
Fix RpcTarget.PlayerAndSpectators NRE if the player is invalid Fixes nexus transfers erroring out when removing players from their team
1 Year Ago
Minor edit - unassigned launch_site from MonumentIsland's PlaceMonument script, since having a monument assigned causes Unity to load it when the GameObject is clicked on (and Launch Site is huge).
1 Year Ago
Fixed motorbike speedometer not working when reversing
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Flame explosive orientation tweak for code review.
1 Year Ago
Napalm fixes.
1 Year Ago
Various post playtest fixes.
1 Year Ago
Fixed fire mode switch sound being replicated
1 Year Ago
Rocket type visual consistency & napalm effect.
1 Year Ago
Merge from main
1 Year Ago
Change the in game news to use FP.Flexbox - should fix all the random layout issues we get Also adds better ultrawide support by not letting it stretch across your entire screen
1 Year Ago
Show the server time,HH:MM format Working alarms, let power pass through when ringing
1 Year Ago
Clock config UI wip
1 Year Ago
jackhammer
1 Year Ago
Replace calls to DDraw.Line with Graphicss.RenderMesh of a MeshTopology.Lines mesh, greatly reducing GC pressure
1 Year Ago
Combine `isFlushing` and `invalid` bools into single `disposed` bool Add `UsePooling` convar that allows you to turn pooling on and off for bulk uploaders - default to false to help debug why multiple types of events are uploaded to the same file Include serverid in uploaded path so we can see which server is sending errors inside ingest failures
1 Year Ago
Exploring the parenting of bikes to the back of scrappy to see if its even feasable
1 Year Ago
Added jungle door, window bar blockouts. More wall kit work.
1 Year Ago
seaweed pass
1 Year Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
1 Year Ago
swim forward meta file
1 Year Ago
player update. editing rocket launcher anims to match viewmodel
1 Year Ago
Reduce navmesh draw allocs again
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
1 Year Ago
UpdateLine NRE fix
1 Year Ago
Further optimize navmesh drawing
1 Year Ago
small off by one error
1 Year Ago
Reset stock back to 10 Removed excess logs
1 Year Ago
Attempted travelling vendor 'Advance Path NRE' patch
1 Year Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
1 Year Ago
Optimize navmesh debug view
1 Year Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
1 Year Ago
populated playerAnimation.controller with latest 3p anims
1 Year Ago
merge from swap_keycard_fix
1 Year Ago
Complete client navmesh drawing