reporust_rebootcancel

154,857 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Merge: from merge_with_atlas - General improvements to editor workflow - Fixing outstanding bugs and TODOs - Updated all assets again to catch up with atlas work Tests: navigated through the store and inventory while taking memory snapshots
1 Year Ago
RPG Incendiary Ammo - Changed models import settings
1 Year Ago
If a claimant boat to a target is removed then inform the other boats that a new claimant position has opened up This means if you kill the main boat attacking you, the other boats waiting in the attack 'queue' can have a stab at killing you instead
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
ResetStaticFields on LightLOD
1 Year Ago
RPG High Velocity Ammo - Added models textures and materials
1 Year Ago
more floating walkways work on set dressing refining floating_city_2 layout
1 Year Ago
Merge from main
1 Year Ago
Much better near and far distances when dealing with the boat coordinator Debugging
1 Year Ago
Connected both water catchers to the water barrel in the farm barge
1 Year Ago
more floating walkways work on set dressing
1 Year Ago
remplaced mesh colliders with primitive
1 Year Ago
Clean: replace a path with a named constant Tests: editor compiles
1 Year Ago
Clean: remove dead UI_Store::overlayPages variable Tests: editor compiles
1 Year Ago
Updating texture bundles to enable texture streaming on all skins
1 Year Ago
Merge from parent
1 Year Ago
floating_city_floating_walkways_B set dressing cleanup (floating and colliding objects)
1 Year Ago
fixed power_generator_c prefab collision being too small, used a box instead of mesh as that suits
1 Year Ago
Fixed mess table static prefab not being mountable
1 Year Ago
Fixed BaseVehicle inspectors not drawing the BaseEntity manifest info buttons
1 Year Ago
Update: don't open first tab during UI_Store warmup Helps avoid early bundle loads Tests: interacted with the store in editor
1 Year Ago
Bugfix: fix NRE when clicking packs on DLC screen - DLC screen now uses path proxies for prefabs - also fixed database backend not tracking release refcount properly (funny I made this mistake twice >.>) The overlay prefabs are assigned to ui/store.bundle, which when unloaded breaks the stored reference. Tests: in editor navigated to dlc page and tried clicking on all tiles - all opened as pages
1 Year Ago
Merge from boat_building
1 Year Ago
Fix cannons using the wrong dismount points when on a boat
1 Year Ago
merge to naval_update
1 Year Ago
fixed BP fragment clipping inside desk at air field s2p
1 Year Ago
sewer banch BP clipping fix
1 Year Ago
sewer branch BP single pickup fix s2p
1 Year Ago
fixed excavator coal_pile out of terrain on certain seeds
1 Year Ago
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1 Year Ago
Reduce cannon ball damage
1 Year Ago
merge from halloween2025
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix missing boat building station deployment mesh
1 Year Ago
Removed MonumentInfo component from floating city 1 and 2 scenes
1 Year Ago
Update: activate path proxies for UI - fix a bug with UI_SteamInventory using released textures This CL breaks prefab and texture dependencies. Going to validate standalone next Tests: using bundle backend, interacted with store in editor
1 Year Ago
merge from filefix, fixed the erroneously commited files (ground plants etc)
1 Year Ago
fixed erroneously committed files
1 Year Ago
merge from main
1 Year Ago
boat building station collision mesh + prefab update
1 Year Ago
adjusted rpg incendiary ammo model rotation
1 Year Ago
replacing outboard motor hierarchy scaling with mesh import scaling
1 Year Ago
merge from naval_update
1 Year Ago
RPG7 - updated blockout mesh
1 Year Ago
Removed monument info on floating city prefab. Its landmark was being added to TerrainPath and isn't cleaned up when the floating city is killed by the deep sea wipe, causing NREs later Also added a null check in MapView.SetupMonuments
1 Year Ago
updated strair block pivots to be centered on block created convex box colliders and prevent movement collider, gibs bounds updated
1 Year Ago
exported small engine anims
1 Year Ago
Fixed rain not working in deep sea because of thunder not being deep sea aware (Effects still not working as they are spawning 500m up in the sky)