140,750 Commits over 4,352 Days - 1.35cph!

60 Days Ago
More profiling
60 Days Ago
Additional profiling
2 Months Ago
Bulb material consistency
2 Months Ago
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2 Months Ago
pt_boat_turret_seat_angle_fix -> main
2 Months Ago
Mounted scientist seat now moves closer and further away from the centre depending on how far tipped up the weapon is to try and keep the hands at a stable level This makes scientist animations at extreme angles much better
2 Months Ago
paintball gun sounds
2 Months Ago
Fixed more crashes and many potential crashes to do with models
2 Months Ago
Update: add StressTestImmediateCaptureMT test It smashes the profiler from all 20 threads doing allocations and calling methods, while main tries to record just 1 method in a loop. This triggers heap corruption - think allocation pooling would solve this. Tests: ran extra unit test - it failed drastically
2 Months Ago
merge from rug_window_fix
2 Months Ago
Fixed bear rug not deployable on windows
2 Months Ago
Stop another prop renderer log
2 Months Ago
main -> pt_boat_turret_seat_angle_fix
2 Months Ago
Bugfix: kind-of-fix the thread race with Immediate Mode API (late profiler callback might be in progress as we're releasing resources, leading to invalid write) - built debug binaries from a3312fa9 - Added a mini stress test for main thread only, needs multithreading to fully validate I need to optimize internals a bit, to avoid allocation overhead Tests: ran unit tests on repeat 10 times - no issues
2 Months Ago
- Move turrets into the invoke handler - Minor turret code refactor
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Fixed rug not deployable on windows
2 Months Ago
main -> pt_boat_turret_seat_angle_fix
2 Months Ago
proprenderer_error_spam_fix -> main
2 Months Ago
Dont update prop renderer in playmode
2 Months Ago
Do manifest again
2 Months Ago
Merge from main
2 Months Ago
- Paintball impact particle effects setup, unintentionally causes multi coloured water splash effects but it kind of works so fuck it - Some small work to paintgun viewmodel - Rebuild manifest, commit changes relating to this DLC pack
2 Months Ago
merge from fix_manifest_errors -> main
2 Months Ago
Auto select console inputfield on open
2 Months Ago
Update manifest
2 Months Ago
Update manifest (prefabs)
2 Months Ago
merge from main -> fix_manifest_errors
2 Months Ago
Final clean up - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
2 Months Ago
Add alive time and pos to print stats boat command.
2 Months Ago
Update: first working version of immediate capture API - binaries built from b3a39bd2 commit Has a bug with a race, will fix next Tests: passes unit tests
2 Months Ago
System info tab
2 Months Ago
merge from artist pack dlc
2 Months Ago
branch and folder creation for monument blockers, plus the start of some idea blockouts
2 Months Ago
paintable window deploy guide mesh
2 Months Ago
pulled paintable surface of ornate frames and shutter frames away from wall and fixed collision so they now work with wallpaper
2 Months Ago
Disabled previous ambience emitters for storm hull creaks, added new sounds and support for storm hull creaks on the ghost ships
2 Months Ago
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2 Months Ago
Server admin tab, layout changes
2 Months Ago
Enable FX for lit frames & related files.
2 Months Ago
pt_boat_turret_prefabinfo -> main
2 Months Ago
Add prefab info to the front and rear pt boat 50 cal turrets
2 Months Ago
Add small arrow on guide of paintable window to indicate which face is paintable, also match durability reduction on pickup of normal reinforced window
2 Months Ago
Generated the double pt boat turret icon
2 Months Ago
Updating cannon model with separated fuse
2 Months Ago
Added zooming in the item list menu (ctrl + scroll wheel)
2 Months Ago
- Revert M249 icon - Add single turret icon
2 Months Ago
artist pack description update
2 Months Ago
icon_generator_animation_support