194,760 Commits over 4,079 Days - 1.99cph!

2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from softcore_update -> aux2
2 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
merge from softcore_update -> respawn_changes
2 Months Ago
Merge from high_walls_skins
2 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
2 Months Ago
Merge from vines
2 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
2 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
2 Months Ago
Added a temp interaction icon
2 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
2 Months Ago
Don't show the world vine to the person riding that vine in first person
2 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
2 Months Ago
Merge from creative_alwayson
2 Months Ago
Update FP.Steamworks - possible fix for steam load error
2 Months Ago
Merge from main
2 Months Ago
Scene backups/unsaved
2 Months Ago
Merge from jungle_update, better crocodile behaviour
2 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from snakes
2 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
2 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
2 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
2 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
2 Months Ago
Merge from snakes
2 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
2 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
2 Months Ago
Fixed seismic senor and electric heater volumes
2 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
2 Months Ago
main -> io_consistency
2 Months Ago
Attempts to stop boomerang flipping mid way through its flight
2 Months Ago
Fuel generator has an exhaust FX when active.
2 Months Ago
Fixed infinite loop with removing world decals
2 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
2 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
2 Months Ago
merge from softcore_update
2 Months Ago
ItemContainer merge unfuckery
2 Months Ago
fix decals RTs when 0 decals
2 Months Ago
merge from softcore_update
2 Months Ago
merge from main
2 Months Ago
merge from softcore_update/deployable_corpse
2 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
2 Months Ago
auto-set file prefix from prefab name
2 Months Ago
merge from respawn_changes -> softcore_update
2 Months Ago
account for alpha tested overlays
2 Months Ago
Description update for all 'Construction' items.
2 Months Ago
security gate fixes. lods, collision, prefabs