200,008 Commits over 4,140 Days - 2.01cph!

2 Months Ago
merge from main
2 Months Ago
Fixed missing walpaper prefab on frontier roof full conditional model
2 Months Ago
Wallpaper floor & ceiling pack - added two more tile patterns, updated vintage tile colour selection
2 Months Ago
syncvars -> aux3
2 Months Ago
Warming tea value changes, basic tea effectiveness slighty reduced
Rin
2 Months Ago
phrases
2 Months Ago
Handle when camera is in cells that are still processing
2 Months Ago
Merge from silencerstuff
2 Months Ago
Added a new EffectSilencerSelect component that will swap to a different effect based on the equipped silencer type Added standalone oil filter and soda can effects for bolt rifle, m249, sar, smg, spas, thompson, revolver, l96, pump shotgun, m39, ak, mhlmg, lr300, mp5, p17, m92, semi auto pistol, m4, sks, t1 smg
2 Months Ago
Fixed crafting menu search input field masking issue
2 Months Ago
Abyss Containers - Updated textures with small tweaks
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Memorycell top bulb uses the right material. (Green instead of blue)
2 Months Ago
Shifted the darkness volume up a little bit in the cargoship interior.
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Some wallpaper phrase fixes
2 Months Ago
Abyss Containers - Created placeholder for abyss containers from bamboo barrels, updated deployable model and materials with proper ones for the vertical container, updated manifest
2 Months Ago
Giant Excavator Lighting prefab assets moved to World layer.
2 Months Ago
bee_catapult_bomb_clipping_fix -> main
2 Months Ago
Fixed some edge cases
2 Months Ago
Merge from main
2 Months Ago
Fixed chicken coop hatching not working
2 Months Ago
merge from wallpaper/floor
2 Months Ago
Fixed wallpaper wood ceiling clipping
2 Months Ago
Fixed a switching issue when deploying the wallpaper tool looking at a door or window
2 Months Ago
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2 Months Ago
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2 Months Ago
Pull scatter shot bees away from the wall like the player thrown ones
2 Months Ago
Silencer FX tweaks. FX prefabs for the two crap silencers with built in offsets.
2 Months Ago
Let player logic go after our ground setup
2 Months Ago
Fix LOS check using the wrong vector
2 Months Ago
Fixed wallpaper outside check on triangle floors
2 Months Ago
/main/bee_catapult_bomb_clipping_fix -> main
2 Months Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
2 Months Ago
merge from main
2 Months Ago
2 Months Ago
patrol_heli_Infinity_number_fix -> main
2 Months Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
2 Months Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
2 Months Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
2 Months Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
2 Months Ago
Twig and armored roof wallpaper clipping fixes
2 Months Ago
Prevent unecessary weaving fires Try without generating the event keyword
2 Months Ago
Minor code cleanup
2 Months Ago
merge from main -> biome_visuals_2
2 Months Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
2 Months Ago
merge from fix_editor_monument_menu -> main
2 Months Ago
Run codegen to fix monument paths for menu that loads monument scene