137,072 Commits over 4,444 Days - 1.29cph!

2 Years Ago
Added a proper sized child collider for MetalRowboat_static (scaled down to 0.85 like the other rowboat)
2 Years Ago
Adjust collision force and damage settings for all bikes
2 Years Ago
Fixed incorrect length on gambling room light connectors in bandit town
2 Years Ago
Fixed about 30 shipping containers at harbor_2 that had different variants assigned at various lod levels
2 Years Ago
Fixed incorrect chainlink colours in NMS
2 Years Ago
Fixed incorrect bollard colour on cargo ship (note that this will conflict with the test_cull branch, I recommend taking this version and renaming it to match the new prefab name)
2 Years Ago
2 Years Ago
BillBTestMap spawn point height fix
2 Years Ago
Merge main -> Bikes
2 Years Ago
When the player right clicks a shipping container block while holding a spray can, select the last used spray colour in the pie menu by default instead of the colour of the shipping container block that the player right clicked on
2 Years Ago
Advanced Xmas lights can now be placed up to 200m in length and will not consume the item amount when used
2 Years Ago
Merge from main
2 Years Ago
Merge preprocess refactor -> monument_scenes
2 Years Ago
Refactor PrefabPreProcess to pass an options struct instead of `bool resetLocalTransform` - add options to turn each part of PreProcessing on and off - default to everything enabled - Scene2Scene will only run the stripping, not PreProcess() callbacks
2 Years Ago
Removed 3P green laser from the ground underneath the turret Added the red laser to the turret, just to test
2 Years Ago
Brake light prefab tweaks/additions
2 Years Ago
Added the exhaust
2 Years Ago
Probably fixed all the remaining light issues. Untested yet.
2 Years Ago
Fixed vehicle light scripts not using the correct default values.
2 Years Ago
Codegen
2 Years Ago
merge from main -> protobuf_skip_default_fields
2 Years Ago
Cherrypick audio fixes back to audio_import_music_clips now that it's working properly
2 Years Ago
Reserialize 5.5k audio assets to see if it fixes "CompressedInMemory" being decompressed in memory (could also be asset bundles not rebuilding properly)
2 Years Ago
Add option to reserialize all audio importers since we moved from serializedVersion 6 -> 7
2 Years Ago
Some sound effects didn't save their settings
2 Years Ago
Made a new tool that looks for instances of MeshLOD's that are set to render shadows while also having a shadow proxy in their children (resulting in double shadow rendering) Fixed 79 prefabs where this occurred Didn't run a S2P so double shadow rendering will still be happening in monuments The MeshLOD converter will no longer allow this situation to happen
2 Years Ago
rain gutter set : adding models, textures, material updated gutter prefab and building
2 Years Ago
MeshLOD converter will no longer work if child renderers have different shadow casting modes and will now match the shadow casting mode of its children rather than just defaulting to shadow casting enabled Converted prefabs to MeshLOD: Towel, trousers, tshirt, jerrycan, book piles, plant pots, kettle, milkchurn, moonshine, metalsign, tarpsign, handsaw, horseyoke, rake, secret lab chair, table door poker, advanced loot box and reactive target Fixed incorrect scaling on secret lab chair deploy guide
2 Years Ago
Fixed door.hinged.industrial A and D incorrect materials (also now uses less gameobjects)
2 Years Ago
Bounce improvements.
2 Years Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
2 Years Ago
Fixes for issues. Iterated on coax.
2 Years Ago
Merge Phrases
2 Years Ago
Update phrases
2 Years Ago
Merge Travelling Vendor -> Main
2 Years Ago
Regen manifest
2 Years Ago
Add convar to toggle DetachMonumentChildren - enabled by default
2 Years Ago
Merge from main -> native_memory_stream
2 Years Ago
Disable "client scene" and "server scene" in S2P because they aren't implemented yet
2 Years Ago
merge from main -> monument_scenes
2 Years Ago
Update import settings of audio
2 Years Ago
Travelling Vendor -> Main
2 Years Ago
Ready to go
2 Years Ago
Merged Jarryd's TerrainHeightSet changes
2 Years Ago
Removed terrain filters from cliff prefabs
2 Years Ago
Cherrypicked server override fix
2 Years Ago
Cherrypicked VehicleChassis Workaround
2 Years Ago
Cherrypicked event compile fix
2 Years Ago
Fixed codegen errors
2 Years Ago
Fix preload setting not being preserved after unity 2022