136,190 Commits over 4,444 Days - 1.28cph!

3 Years Ago
Refactoring + applied memory optimizations.
3 Years Ago
merge from gameplay_metrics
3 Years Ago
merge from namehelper_optimize
3 Years Ago
Add server.broadcastplayvideo command to play a video for all players on the server (for Twitch Rivals)
3 Years Ago
Pre edge-blend animation checkpoint
3 Years Ago
3 Years Ago
Refactor to take advantage of grouping and rendering groups together properly
3 Years Ago
Tweaked portacabin building ceiling material Removed shadow casting on some exterior lights where they had little impact on the visuals Scene2prefab
3 Years Ago
map sampling rules, grouping
3 Years Ago
Scientist only move to one random spot when blinded. Increased the duration variance.
3 Years Ago
merge from save237 - Staging wipe
3 Years Ago
full manifest rebuild
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
merge from main
3 Years Ago
Merge NMS -> Aux2
3 Years Ago
Fix compilation re DDraw
3 Years Ago
Move start gesture to the blinded state StateEnter. Slightly vary blinded duration.
3 Years Ago
Changed flash blinded gesture to loop. Clear gesture when leaving blinded state.
3 Years Ago
merge from nuclear_missile_silo
3 Years Ago
Added delete buttons to the marker list
3 Years Ago
Show team leader markers, better text sizing
3 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
3 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
3 Years Ago
Moved flash blinded state to upperbody layer. Added cinematic gestures directory.
3 Years Ago
Added LODs to the quarry ladder and created a prefab for it
3 Years Ago
Save team id's so they don't need to be set in every session
3 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
3 Years Ago
Final'ish sans rad noise
3 Years Ago
Merge from main
3 Years Ago
3 Years Ago
Compile fix
3 Years Ago
Exposed espcanvas.maxnameplates convar
3 Years Ago
Organized fields. Time of day modulation.
3 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
3 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
3 Years Ago
Unsaved flash blinded setting
3 Years Ago
3 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
3 Years Ago
Zone shader backup
3 Years Ago
Updated the diesel engine files
3 Years Ago
Fixed the doors in the new corridor being flagged as security doors, which was breaking the navmesh. s2p.
3 Years Ago
s2p
3 Years Ago
Fixed and old spawner and the new spawners linking to the wrong AIZ
3 Years Ago
Temp SF folder crap.
3 Years Ago
Shader backup New noise texture
3 Years Ago
merge from main/footsteps_without_groundinfo
3 Years Ago
play generic footstep sounds when GetGroundInfo doesn't return any results (fixes footsteps sometimes not playing when walking on narrow things like the NMS fence and possibly along the edge of raised objects)
3 Years Ago
exterior building reverb zones remove music zones (fixes candy cave music playing inside the silo)
3 Years Ago
particle emission sounds for water drips and electric sparks
3 Years Ago
merge from main/building_skins_3