130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Optim: ServerOcclusion - use network IDs instead of BasePlayer for dictionary key
Helps avoid unity-null check overhead when looking up recently seen players
Tests: 2p session on craggy - disconnected as second and killed sleeper
 
                
                
                
                
                
             
         
        
            
            
            
                
                RPG7 - Adjusted LODs and fixed some issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from skin_bent_normals
 
                
                
                
                
                
             
         
        
            
            
            
                
                assigned missing physics mats on some boat building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_deep_sea_portal_far -> naval_update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed yaw issues on ptboat front turret
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try to keep the deep sea portal 600m from the edge of the map so it leaves space for oil rigs rather than being 1.5km+ from shore
- still clamp to maximum distance of 4km from center of map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 
123697 
                
                
                
                
                
             
         
        
            
            
            
                
                initialize deep sea shore vectors properly when loading cached shore vectors (editor-only issue)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▄▋▆▄▉▍▌ `▅▇▊▆_▆▌▆▋██▌` ▇▌▄ `█▄▉▊▅▊▍▌_▉█▄▉█` ▇▄▋▊ ▉▇▊ ▊▉▌▍ ▄▌▅▆█▅▊▊ ▅▉▊ ▊▋██▇▌▇▋ ▅▆▊▇ `▌▊▊▌▇▄▆▇_▍▆▉▉▆_█▋██▌▇` █▌▋ `█▄▅▅▄▋▇▌_▋▊▇▉▇_▉▋▇▇▊▍▆` ▊█ ▅▌▅▌▅▍▇▇▌▆█ ▅▆▉▊▆▄▉ ▍▅_█▌▅▋▅▅ ▊▄▉ ▋█▊▄▍▌▆▍▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                floating_city_4 a few more bugs fixed
 
                
                
                
                
                
             
         
        
            
            
            
                
                floating_city_4 bug fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced mailbox placeholder description on sail , added sail token
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from workshop_max_texture_res -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show the finish editing option if we're looking at the station, not the netting.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert yaw clamp on cannons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typo, add shortname to material information
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resize boat building station netting area to support max size boats of 10x5.
Reposition colliders, volumes, buoys.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer halloween fixes and tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                iterations and re-import plank sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
 
                
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer now supports skin with no item defintion (like underwears)
Added mummy wraps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating binoculars rig mat
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix cannons letting you breathe under water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing material names for syringe rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skull trophies name text material in the skin viewer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache
We were leaking baseplayers and it was slowing down hash lookups
Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                cleanup
left note for possible change to how angles are populated if it proves a performance issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes
Tweaked some other items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from directional_drag
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added command to print DragByAngle table of a boat you're looking at (admin only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from boatspawner_nudge_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed empty RealmedRemove component from hull_square
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for the nudge fix not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
 
                
                
                
                
                
             
         
        
            
            
            
                
                better ray batching, as always it's bottlenecked by Verify
- added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix monster mesh rendering issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anchor collision primitives setup.
Tweaks to volumes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
 
                
                
                
                
                
             
         
        
            
            
            
                
                mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently
- using batched casts, still a bit slow
- substepping drag values between angles for continuous values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating medical syringe refresh rig fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the large vehicle colliders around BBS netting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding viwmodel rig for binocular refresh