255,056 Commits over 3,990 Days - 2.66cph!

11 Days Ago
FoodVisualConfig setup for entity/third person too.
11 Days Ago
Added a "Branch Name" description to the Config UI along with a new token so it can be translated
11 Days Ago
Skin update
11 Days Ago
added parallax plane to break stuff even more
11 Days Ago
break everything
11 Days Ago
Update: ServerProfiler - emit working set as KB instead of Bytes - Also pre-allocate extra size in string builder to account for the memory counters. KB are easier to spot on the graph changing(not really on perfetto's Values view, better on delta view) Tests: exported in editor on Craggy
11 Days Ago
Holding alt when clicking an item in the F1 item menu will debug log the item definition filename, clicking that message selects the item definition in the project.
11 Days Ago
3rd person pie animation fix
11 Days Ago
merge from Hazmat Plushy
11 Days Ago
Merge from triangle_planter (and latest main)
11 Days Ago
Icon
11 Days Ago
Merge from main
11 Days Ago
Merge from rotation_parent_fix_2
11 Days Ago
phrases
11 Days Ago
merge from backpacks_wr
11 Days Ago
merge from dismount_player_rotation_fix
11 Days Ago
merge from demo_button_fix
11 Days Ago
merge from supplydrop_flyhack_fix
11 Days Ago
merge from shield_info_fix
11 Days Ago
merge from horse_double_ragdoll_fix
11 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
11 Days Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
11 Days Ago
Fix leaderboard being case sensitive
11 Days Ago
Update forum when posting Refresh forum list on new post Send pubsub message last on reply/thread Discreet link to forum
11 Days Ago
Move need updates into a budgeted work queue
11 Days Ago
Leaderboard backup, run #17549
11 Days Ago
merge from main -> hackweek_modding_improvements
11 Days Ago
merge from custom_url_tag -> hackweek_modding_Improvements
11 Days Ago
Include level url in tags so you can get the custom map by querying server
11 Days Ago
merge from custom_vitals -> hackweek_modding_improvements
11 Days Ago
Fix compile error
11 Days Ago
Add ability for the icon to be changed - use textureId just like CUI
P
12 Days Ago
Merge from modding_prefabs
12 Days Ago
More rocket splash test scenarios Improved the gizmos, refactoring
P
12 Days Ago
Berry bush static prefabs (all colour variants)
P
12 Days Ago
Medieval metal door static prefabs (single & double)
P
12 Days Ago
Static variants of food cache prefabs (001-005)
12 Days Ago
Merge from hopper
12 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
P
12 Days Ago
Merge from main
12 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
12 Days Ago
Add `test_custom_vitals` command to test modding vitals works
12 Days Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
12 Days Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
12 Days Ago
Added hopper socket to medieval box
P
12 Days Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
12 Days Ago
Add protobuf for custom vitals message
12 Days Ago
Generate manifest
12 Days Ago
Add ClientModdingEntity to handle RPC for custom vitals
12 Days Ago
Fixed repair/pickup