130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
 
                
                
                
                
                
             
         
        
            
            
            
                
                M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
 
                
                
                
                
                
             
         
        
            
            
            
                
                better ray batching, as always it's bottlenecked by Verify
- added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix monster mesh rendering issue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Anchor collision primitives setup.
Tweaks to volumes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
 
                
                
                
                
                
             
         
        
            
            
            
                
                mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently
- using batched casts, still a bit slow
- substepping drag values between angles for continuous values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating medical syringe refresh rig fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable the large vehicle colliders around BBS netting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding viwmodel rig for binocular refresh
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                S2P on FCs after farm changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a few more chainlink fences around the farm
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Project_Hammer
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from texture_streaming_delay_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scale foliage based on distance density falloff to reduce visible pop in
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from floating_cities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned up some LODGroups from various floating city bits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added another NPC to the second farm entrance
NPC's now remember if you've paid, persists through server restarts
S2P floating city 1+2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Only allow interaction when looking at the base of the bridge
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge from Halloween_25_Update/PH/storepage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated krieg backpack store media
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added support for steam DLCs in the store featured tab
When clicking on "buy on steam" on a steam dlc from the store, we fallback to the browser if the steam overlay failed to open
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make fold out colliders convex, general prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed button text that broke after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup 3rd person reload effects on turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved a cliff forward slightly to prevent the backface poking out of terrain. S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▊▄▍▉▌▍▊ ▄▆▊ `▆▌▉█▉█▋▋▆▊▄▆▆▇▆▄▄█ > ▄██▅▋▊█▊▄▄_▋▌▍█▊▋_▉▆▅▄▅` ▅▋▌█ ▇ ▍█▌▊▇▋▌▅ ▄▋▆▄▅▌▄ ▌▇▊▍ █▋▉▉█▋ ▄▍▄▇▌▊▊ ▋▇▊ ▄▌█▋▄▍ ▋█▌▉█▅▆▄▆▋▄▌▄▊█▌▇▌ ▆▌ ▌▌▅▄ ▉▇▋▅ ▄▄▌▍▍█▍▅▊ ▍▇▌▋▍▄▄▊ ▌▋▋▆▅▉ ▊▉ ▆▄▌▆▋▍▅▇▄▄_▆▌▅_▌▉▊▆▅██▇. ▄▌▌▅, █▋▉▍ ▍▌▉ ▆▇▋ ▇▅▍▍▍▅ ▉▋ ▍▋▆ █▍▅▅▄▍▅▅▅▅ ▅▄▅▆▆▉█ ▅▅▋▊▌▄▅.
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                Merge from main (stomp oilrig_1 prefab, will need a S2P)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rock clipping into sewer tunnel in water treatment plant. S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable unlocked by default on hazmat, assign steam DLC pack
Setup skin item for shotgun, unlock via steam DLC pack
Assign steam DLC pack for chainsword
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Project_Hammer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from slots_optimize
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed caboose slot machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add max texture resolution information for skinnables in the workshop scene