157,340 Commits over 4,536 Days - 1.45cph!

2 Months Ago
jukebox - added gibs - updated material and prefab
2 Months Ago
Dismount the player from the pooltable if theres no ground beneath them
2 Months Ago
pool: add more profiling everywhere
2 Months Ago
Offline screen finished. Removed some now dead UI code.
2 Months Ago
Bar Wallpapers - fixes and renames
2 Months Ago
assigned concrete physics mat to block
2 Months Ago
R/W satellite_crashed_col
2 Months Ago
Cooldown screen wip
2 Months Ago
merge from crafting_stall_fix
2 Months Ago
fixed clipping issues with barstool mounts
2 Months Ago
Fixed the 1s client stall when opening the crafting menu for the first time We now warmup the steam item definitions when they load, so the first ItemDefinition.skins2 call hits cached properties instead of doing thousands of cold native Steamworks calls (caused by the PlayerBlueprints.HasUnlocked recent optims)
Rin
2 Months Ago
Added heavy fuse spawn to crate_normal and crate_normal2 Removed spawns from LootSpawn.RadTown1 and LootSpawn.RadTown2.
2 Months Ago
merge from main
2 Months Ago
Locked screen finished
2 Months Ago
Merge from PMM
2 Months Ago
updated the pipe_hole mesh to be shaped more like junkpiles mounds
2 Months Ago
back from trip, big merge from main
2 Months Ago
fixed gas station interior LOD1 borked material assignment underground
2 Months Ago
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Rin
2 Months Ago
Another heavy fuse loot table pass
2 Months Ago
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
2 Months Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
2 Months Ago
Lamb setup Fixed prevent building volumes too large on all livestock
2 Months Ago
Sheep hitboxes
2 Months Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
2 Months Ago
Fixed hitboxes on cow
2 Months Ago
Merge from main
2 Months Ago
Merge from powergrid
2 Months Ago
pool table sounds first pass
2 Months Ago
Merge from redirect_crafting_fix
2 Months Ago
dart board sounds first pass
2 Months Ago
Rock sculpture impact fx & related files.
2 Months Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
2 Months Ago
Fixed those gas station fixtures.
2 Months Ago
Steeper satellite crash terrain overlay, for better hill support.
2 Months Ago
Merge from CompassShieldViewmodel
2 Months Ago
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2 Months Ago
Jukebox particle fx now plays in time with music
2 Months Ago
Jukebox cast lighting
2 Months Ago
Commit progress New StagedRendererLOD component for staged destruction entities which supports renderer and material swaps between destruction stages and LOD levels Custom inspectors for StagedRendererLOD and StagedDestructionEntityInfo Seems to work, need to migrate data from existing prefabs to new serialized fields
2 Months Ago
add visible water to tank, material of water can be blended
2 Months Ago
crashed satellite LODs
2 Months Ago
Update: reimplement pool internals on top of LPRQ Based on paper by Raed Romanov & Nikita Koval: https://dl.acm.org/doi/epdf/10.1145/3572848.3577485 Shows same or a bit better times than FuzzyPool, but periodically has a very spiky test (from 2ms to 40ms). Also needs further tweaking and documenting Tests: ran unit & perf tests
2 Months Ago
Fix roadside procedural car wrecks and telephone poles occasionally spawning too close to rail tracks, blocking trains from passing
2 Months Ago
fix "" invokes add convars for testing airfield terminals, forces charge to full - airfieldairdropterminal.force_charge - airfieldcallchinookterminal.force_charge
2 Months Ago
Setup row hover, invert colours. Satellite list screen finished.
2 Months Ago
Enable dumpstringtables <table> to only print specific table Remove sv_dumpstringtables (unused) Implement some stringtable changes from CS:GO branch * Short dumpstringtables, Implement clientside string index search so ParticleEffect can just work with clientside-only precaches now, other self checks Make prop water level code apply to all animating entities (SENTs) Try to fix baseanimating overlays resetting on server join Merge Pull Requests * Optimizations for Vector:ToColor * Added math.Cot
2 Months Ago
click fix
2 Months Ago
entry finished-ish
2 Months Ago
entry