136,701 Commits over 4,444 Days - 1.28cph!

3 Years Ago
Fix 2021 branch compile error
3 Years Ago
update global_networked_bases/2021
3 Years Ago
Command to manually expand render buffers
3 Years Ago
merge from main -> global_networked_bases
3 Years Ago
Second train tunnel entrance progress Setup a basic prefab for the second entrance tunnel variant
3 Years Ago
wooden box scene setup
3 Years Ago
Make ENT:OnTaskFailed second argument work Added 2nd return value to NPC:Disposition - priority Panel.DrawTextEntryText doesn't silently fail with invalid input gitignore settings/presets/
3 Years Ago
stake - prefab updates
3 Years Ago
stake - viewmodel prefab renderer setup
3 Years Ago
stake - initial prefabs for viewmodel, worldmodel, entity, projectile, and item
3 Years Ago
Changed graphics quality slider to a dropdown.
3 Years Ago
Setup Bath Tub Planter as ingame Planter and Deployable Fixed Bath Tub Planter Collisions to use correct mesh
3 Years Ago
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3 Years Ago
merge from cached_browser_lag_fix
3 Years Ago
Enable "fastMode" on cached browser sqlite database
3 Years Ago
updated vampire stake is be thinner at the top
3 Years Ago
added new pipe tool texture atlas variant for more variety
3 Years Ago
Fish setup
3 Years Ago
Change grade context menu NRE fix
3 Years Ago
Close any existing tutorial modals when opening a new one
3 Years Ago
Can no longer talk to the NPC between missions
3 Years Ago
Rename scientist to survivor
3 Years Ago
Removed ToggleClientBuoyancy
3 Years Ago
Different cherry-pick, this one has separate ragdoll entity, but position-matched to the corpse
3 Years Ago
Fix NRE during Kayak mission
3 Years Ago
Merge back in
3 Years Ago
Experiments
3 Years Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
3 Years Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
3 Years Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
3 Years Ago
Better torch phrases
3 Years Ago
Minecart icon
3 Years Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
3 Years Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
3 Years Ago
Added Dracula Mask model/materials
3 Years Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
3 Years Ago
Merge from /main/shader-std2decal-extended
3 Years Ago
Fixed decal layer order in inspector
3 Years Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
3 Years Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
3 Years Ago
Re-added PlanarReflectionCamera to MainCamera prefab
3 Years Ago
cherry picked 88250
3 Years Ago
merge with main
3 Years Ago
merge with main 2
3 Years Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
3 Years Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
3 Years Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
3 Years Ago
Merge Pull Request Added net.Read/WritePlayer
3 Years Ago
Disallow making addon presets with empty names Also fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
3 Years Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.