138,774 Commits over 4,474 Days - 1.29cph!

4 Months Ago
parts of /nature folder ok
4 Months Ago
merge from main
4 Months Ago
Updated FIrewood Holder Stack Prop to fix shading issue
4 Months Ago
Merge from PlayerRigUpdate2
4 Months Ago
Updated Small Kitchen Cabinet A Prop LODs to be more optimized
4 Months Ago
Refactor and additional fix
4 Months Ago
merge from droppeditem_improvements (compile fix)
4 Months Ago
merge from droppeditem_improvements (compile fix)
4 Months Ago
Don't open or process light radial menu if map is open
4 Months Ago
compile fixes
4 Months Ago
effects folder ok
4 Months Ago
building folder ok
4 Months Ago
props folder ok
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
merged main -> rust_relay_server
4 Months Ago
L shaped sofa collision
4 Months Ago
merge from droppeditem_improvements
4 Months Ago
merge main -> rust_relay_server
4 Months Ago
Resolved relay startup issues, added relay.restart convar, tidied thread shutdown/restart
4 Months Ago
L shaped sofa and rugs textures and lods
4 Months Ago
Merge from main
4 Months Ago
wrapped DroppedItem RB-removal behaviour behind `droppeditem.remove_rb_on_sleep` convar (defaults off, very experimental) - only changes existing dropped items as they become inactive/active, doesn't go through and remove bodies from anything
4 Months Ago
Merge from chainsaw_hotspot_gathering
4 Months Ago
Fix null exception when throwing things at trees/ore nodes
4 Months Ago
dropped item improvements with vehicles - item clipping check data stored in LS, behaves properly with boats now instead of falling through all the time - experimenting with destroying/adding RB components instead of setting kinematic
4 Months Ago
Merge from main
4 Months Ago
changed rotation sway amount to 1 in salvaged hammer viewmodel prefab
4 Months Ago
structures folder ok
4 Months Ago
Merge from light_toggle_icon_fix
4 Months Ago
Fix light state not appearing on icon
4 Months Ago
Teleport boat fix
Rin
4 Months Ago
merge from armored_ladder_hatch
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Codegen
4 Months Ago
Make terrain ConVar developer only
4 Months Ago
BasePlayer.Command now has overloads for 1-4 parameters, makes all calls from our code alloc free Left the params version for mod support
4 Months Ago
Various spinner fixes
4 Months Ago
Spinner fixes
4 Months Ago
Merge from terrain_renderer
4 Months Ago
Merge from main
4 Months Ago
Bring back terrain margins for collision with geoclip terrain
4 Months Ago
Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
4 Months Ago
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
4 Months Ago
Fix combine dropship not flying away after deploying troops ILuaThreadedCall virtual destructor Update UnlitTwoTexture shader to CS:GO version * Includes support for TRANSLUCENT shader combo and BEACHFOAM material parameter from CS:GO Apply a hack to hide toolsocclusion on MC:V maps Make some warnings use RED text * Bad lightmap extents on material, srcds_run warnings/errors Fix fallback skybox texture using non existent textures Lets try disabling -ffast-math (replacing with -fno-math-errno) Fixed some potential crashes
4 Months Ago
Add achievements for reaching the floating city
4 Months Ago
merge from main/armored_ladder_hatch_sounds
4 Months Ago
merge from main/Armored_ladder_hatch
4 Months Ago
Add steam stat for looting containers in deepsea & mainland.
4 Months Ago
Add achievement for killing a player with a weapon on a stolen PT boat
4 Months Ago
apartment rugs update