userTony Fergusoncancel

4,166 Commits over 884 Days - 0.20cph!

2 Years Ago
Pass damage ref through TraceBullet, allow ricochet to dampen damage amount
2 Years Ago
Reset recoil when weapon becomes active
2 Years Ago
Only pass reload frac while actually reloading
2 Years Ago
Add ricochet
2 Years Ago
Added hud hints for CoverAimMechanic
2 Years Ago
Add screen effects when mounting/dismounting a wall
2 Years Ago
Add super basic cover aim mounting mechanic
2 Years Ago
Fixed reload arc showing after cancelling a reload
2 Years Ago
Re-adjusted MP5 and R870 recoil, removed Drop functionality
2 Years Ago
Buffed R870
2 Years Ago
Adjusted MP5 recoil
2 Years Ago
Added HudMarker system, hooked it up to players https://files.facepunch.com/devultj/1b1011b1/sbox-dev_QaEfLq9RQ4.png
2 Years Ago
Fixed reload arc showing when you first spawn
2 Years Ago
Validate Controller, fix HudHints NRE
2 Years Ago
Slouch the player while vaulting
2 Years Ago
Inform the ViewModel when reload is finished with anim parameter
2 Years Ago
Add screen shake post-vault
2 Years Ago
Fixed font sizes on hints and inventory
2 Years Ago
Removed reachedVertically, just decrease forward vault offset
2 Years Ago
Add vaulting mechanic, accompanying hud hint https://files.facepunch.com/devultj/1b1011b1/sbox-dev_AO3NAq7ExA.mp4
2 Years Ago
Fixed client not getting Mechanic.IsActive correctly
2 Years Ago
Rewrite player controller, with thanks to Boomer, with mechanics in mind, rewrote duck/slide
2 Years Ago
Fixed Burst firemode spamming dryfire sound. Not sure why that was there..
2 Years Ago
Fixed NRE while the player has no weapons
2 Years Ago
Started boilerplate for gamemodes
2 Years Ago
Weapon adjustments
2 Years Ago
Don't use InputHint for InventoryIcon
2 Years Ago
Restored InputHint functionality lost from Spire Add HudHints panel, add reload hint
2 Years Ago
Moved inventory bar, hide active weapon
2 Years Ago
Simplify InventoryIcon button fetching
2 Years Ago
Should have fixed slide sounds being whacky on non-host
2 Years Ago
Fixed Reload arc showing weirdly sometimes
2 Years Ago
Cheap and nasty passive healing
2 Years Ago
Update .addon maplist
2 Years Ago
Add reload radial fill to crosshair https://files.facepunch.com/devultj/1b0811b1/sbox-dev_UHmMtGQJW7.mp4
2 Years Ago
Can grab IsSprinting out of simulation context, add sprint sounds
2 Years Ago
Play separate heavy landing sound where needed
2 Years Ago
Add jump and land sounds
2 Years Ago
Add sliding sounds
2 Years Ago
Add lowammo keyframe anim
2 Years Ago
No footsteps while sliding Buffed sliding speeds Add camera roll offset while sliding
2 Years Ago
Changed health bar color All players start with 25 armor ViewModel: Ease out of slide while you're shooting
2 Years Ago
Add Weapon.BulletRange, knife is no longer a semi automatic rifle
2 Years Ago
Add Weapon.IsLowAmmo(), assign class "low" if low ammo in UI.
2 Years Ago
Add WeaponDefinition.ShootTrailParticleEffect Add Weapon.Name (grabs from def), Weapon.ShortName
2 Years Ago
Add Slide.StartSliding, Slide.StopSliding - create follow particle
2 Years Ago
Hook up sliding to Animator, use Citizen's "skid" parameter https://files.facepunch.com/devultj/1b0711b1/sbox-dev_CEdac1UKfs.mp4
2 Years Ago
Reset activation time if we're sliding down a slope Recompiled sounds, update .addon
2 Years Ago
Alternate between two outfits
2 Years Ago
Dress players in one army outfit for now