reporust_rebootcancel

122,512 Commits over 4,048 Days - 1.26cph!

3 Months Ago
Merge from crafting_update
3 Months Ago
Do not use client side privilege caching when updating the placement of a construction/deployable (it wasn't before) Fixes planner guide showing as valid when building blocked when at edge of privilege
3 Months Ago
Merge from cookingv2
3 Months Ago
Improved inside sockets on coop
3 Months Ago
merge from new_kill_commands
3 Months Ago
Both commands work with debug camera Codegen
3 Months Ago
Fixed ent killing the bbq portion not killing the whole workbench
3 Months Ago
BBQ is now spawned when spawning workbench via command
3 Months Ago
Unsaved
3 Months Ago
Scene updates/backups
3 Months Ago
Fixed out of date bounds on cooking workbench, causing invalids Fixed loot not dropping out of bbq section when destroyed Added sfx to bbq section
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from crafting_update
3 Months Ago
merge from premium_servers -> main
3 Months Ago
merge from server_browser -> premium_servers
3 Months Ago
Set premium tab disabled by default
3 Months Ago
hopper start/stop/active sounds
3 Months Ago
Fix UI.SellOrder referencing the same item inventory slot twice so that the incorrect numhber of slots show.
3 Months Ago
Ensure servers in official tab always show regardless of having zero players or not
3 Months Ago
Merge from armor_slots
3 Months Ago
Refactor copyto armor slot copying because it was getting silly
3 Months Ago
copyto fix for worn backpacks containing an item with armor slots and inserts
3 Months Ago
Merge from crafting_update
3 Months Ago
Changed tint renderer to list on FoodVisualConfig. Populated the lists for pie entity and world model prefabs. Tint all the LODs. Added a new bear pie projectile and material, set correct colour. Updated all pie projectile materials to use the new pie colours.
3 Months Ago
Sort premium servers first if you qualify for them, put them last if you don't qualify for them - controlled by convar `prioritize_premium_servers` - applies to all sorting of servers (players, ping, hostname, etc) Add `premiumfilter` convar to add premium tag to servers while testing - string filter to control what servers in the browser get the tag added
3 Months Ago
merge from crafting_update
3 Months Ago
Fixed UIFogOverlay Update NRE
3 Months Ago
Recheck premium status for connected players, kick if they change status after joining the server
3 Months Ago
merge from new_kill_commands
3 Months Ago
ent kill command now ignores gibs
3 Months Ago
merge from wood_armor_crafting
3 Months Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
3 Months Ago
network++ save++
3 Months Ago
merge from crafting_update
3 Months Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
3 Months Ago
merge from main
3 Months Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
3 Months Ago
merge from crafting_update
3 Months Ago
merge from crafting_update/workbench
3 Months Ago
hopper, fridge and bee grenade techtree placement - S2C
3 Months Ago
Merge from jungle_ruins
3 Months Ago
Merge from jungle_biome/jungle_foliage
3 Months Ago
Merge from jungle_ruins
3 Months Ago
Merge from main
3 Months Ago
merge from ballista_mat_fix
3 Months Ago
Fixed various spawn population filters
3 Months Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
3 Months Ago
Fix attempt for the red ballista in builds
3 Months Ago
Merge from fix_no_scientists_on_cargoship
3 Months Ago
Fix sharks not spawning