reporust_rebootcancel

121,593 Commits over 4,048 Days - 1.25cph!

10 Days Ago
Initial experiements with making the tail of the vine a spline
10 Days Ago
Fixing skinning for outbreak scientist bib mask
10 Days Ago
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
10 Days Ago
Don't spawn outbreak scientists under ground (aka inside train tunnels)
10 Days Ago
plugging holes in jungle_ruin_e - s2p
10 Days Ago
distance curve only on biome fog, not atmosphere
10 Days Ago
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
10 Days Ago
fix command buffer sort order
10 Days Ago
Jungle post.
10 Days Ago
add fog distance curve
10 Days Ago
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
10 Days Ago
Added "entitycount" server command, returns ent count of specified name.
10 Days Ago
add fog color gradient
10 Days Ago
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10 Days Ago
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
10 Days Ago
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10 Days Ago
fix missing cs kernel
10 Days Ago
merge from qol_explosive_protection_max -> main
10 Days Ago
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
10 Days Ago
Fix compile error
10 Days Ago
Simplify AI visibility status, improve logging,
10 Days Ago
Single Shallow Shelves - Added cinematic 4k textures and material
10 Days Ago
vinemountable_demo_fix -> main
10 Days Ago
compile fix
10 Days Ago
Only show error mesh highlight if no item upgrade placements are possible.
10 Days Ago
floating city whitebox
10 Days Ago
vinemountable_demo_fix -> main
10 Days Ago
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
10 Days Ago
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
10 Days Ago
Merge from macos_env_volume_issues
10 Days Ago
fixed discrepancy in 1p camera position when equipping jungle ak
10 Days Ago
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
10 Days Ago
merge from jungle_update/hunter_vision
10 Days Ago
Server compile fix again
10 Days Ago
Single Shallow Shelves - Updated model, textures, material, prefabs
10 Days Ago
merge from jungle_update/hunter_vision
10 Days Ago
Server compile fix
10 Days Ago
merge from jungle_update/hunter_vision
10 Days Ago
Compile fix
10 Days Ago
View model camera animations for all explosives (1st pass) and initial melee list set up
10 Days Ago
Added scent emission to crocodile, panther and tiger
10 Days Ago
Merge from main
10 Days Ago
merge from main
10 Days Ago
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
10 Days Ago
Chicken trail tweaks
10 Days Ago
Merge from jungle_update
10 Days Ago
Reduce height of walkable vine colliders for less foot floating
10 Days Ago
merge from jungle_update