reporust_rebootcancel

123,855 Commits over 4,171 Days - 1.24cph!

8 Months Ago
Reverted BaseEntity.Parenting change from 111863, not intended
8 Months Ago
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8 Months Ago
Ballista incendiary bolt now creates a world model on impact
8 Months Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
8 Months Ago
Copied spine avatar settings from main
8 Months Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
8 Months Ago
Revert 'rock formation huge e' materials back to what they should be
8 Months Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
8 Months Ago
Incendiary bolt, doesnt spawn its world model on impact for now
8 Months Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
8 Months Ago
detatch tow when horse swims
8 Months Ago
Added walking bee model, textures and materials
8 Months Ago
natural beehive world model LODs materials and textures
8 Months Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
8 Months Ago
Add proc anim to croc tail
8 Months Ago
network++
8 Months Ago
merge from primitive/gameplay
8 Months Ago
Re-added debug capsule rendering 💊
8 Months Ago
Initial single plant pot setup
8 Months Ago
Tech tree updates
8 Months Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
8 Months Ago
merge from main
8 Months Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
8 Months Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
8 Months Ago
renamed unclear player ragdoll param force->velocityOverride
8 Months Ago
Setup spine movement
8 Months Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
8 Months Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
8 Months Ago
Made the deferred decals work with the new environment volume system
8 Months Ago
Cherry picking 111833
8 Months Ago
Merge main into spatially_aware_env_volumes
8 Months Ago
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8 Months Ago
Fixed bottom siege tower drawbridge not having sound
8 Months Ago
Capture shadow mode setting
8 Months Ago
Minicrossbow ClientInit NRE fix
8 Months Ago
Fixed TerrainTexturing.Instance not being updated in Setup()
8 Months Ago
fixed horse ragdoll not updating horse pos/rot in builds
8 Months Ago
Console autocomplete now works for commands prefixed with "sv"
8 Months Ago
Single plant pot lods and materials have yet to setup scripts
8 Months Ago
reset saddle eye easing values when mount state changes
8 Months Ago
Revert Playground scene, added Playground_Horses
8 Months Ago
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
8 Months Ago
Texture update for ballista
8 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
8 Months Ago
added printbinds command to print all your binds to the console
8 Months Ago
- decrease acceleration when swimming - increase land sprint speed - charge when injured - fix swim sprint anim playing briefly sometimes when not sprinting - submerge more when swimming
8 Months Ago
Scene terrain order change
8 Months Ago
Switch land or swim attack depending on context
8 Months Ago
Merge from creative_holdToPlaceDuration_bypass
8 Months Ago
Merge from main, rebuild F1 item button after conflicts.