reporust_rebootcancel

121,699 Commits over 4,048 Days - 1.25cph!

35 Days Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
35 Days Ago
All ProtectionProperties get reserialized after adding new damage type
35 Days Ago
Add "PlayerExplosion" damage type
35 Days Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
35 Days Ago
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35 Days Ago
- Compile Errors - Codegen
35 Days Ago
Attempted fix for bee analytics not working clientside
35 Days Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
35 Days Ago
Instead of relying on path failed event, rely on states failing
35 Days Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
35 Days Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
35 Days Ago
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35 Days Ago
swapping to using aimingHeld when changing to and from ADS
35 Days Ago
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35 Days Ago
merge from main
35 Days Ago
Merge from parent
35 Days Ago
Merge from parent
35 Days Ago
wip backup
35 Days Ago
Anim debugging
35 Days Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
35 Days Ago
Updating out break scientist skinning
35 Days Ago
Animation updates to blowpipe viewmodel content
35 Days Ago
Added thinner diamater radial piper nigrum kit pieces
35 Days Ago
merge from main
35 Days Ago
phrases
35 Days Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
35 Days Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
35 Days Ago
range_visuals_reconnect_fix -> main
35 Days Ago
Fix range visuals not working after a disconnect and reconnect
35 Days Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
35 Days Ago
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35 Days Ago
Let's try that again, merge from obisidian knife
35 Days Ago
merge from obisianknife
35 Days Ago
Merge from discord_item (with item ID filled in)
35 Days Ago
jungle gantry fixes
35 Days Ago
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35 Days Ago
merge from softcore_update (groundwatch_caching branch)
36 Days Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
36 Days Ago
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
36 Days Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
36 Days Ago
Fix croc attack damaging even when not connecting when player is unreachable
36 Days Ago
animator updates
36 Days Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
36 Days Ago
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36 Days Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
36 Days Ago
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36 Days Ago
jungle_update -> Aux3
36 Days Ago
boomerang -> jungle_update
36 Days Ago
viewmodel - ADS reloading fix
36 Days Ago
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