reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

2 Months Ago
Merge from coop_improvements
2 Months Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
2 Months Ago
Missing file.
2 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
2 Months Ago
Set TC corpse protection to immune
2 Months Ago
Set decay of TC corpse to 48 hours
2 Months Ago
Seismic sensor lighting.
2 Months Ago
Fixed birthday cake not showing consumable information in the inventory Fixed EffectParent component printing that it was finding colliders on every vm effect even if the returned collider list was 0 size
2 Months Ago
Fixed not being able to insert birthday cake and honeycomb into chicken coop despite them being listed as compatible
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
2 Months Ago
Fixed a pooling issue when using the applyRandomisation debug command Fixed incorrectly configured gibs on the frontier walls
2 Months Ago
Apply same player proximity checks when creating redirects as the simple upgrade system
2 Months Ago
Merge from main
2 Months Ago
Merge from softcore_update New rebase, top level branch
2 Months Ago
Blink controller timings
2 Months Ago
Player seed updates
2 Months Ago
Automatically play a gesture when throwing the boomerang (temporarily a wave for now) -Stop gesture if projectile hits something
2 Months Ago
Merge from softcore_update
2 Months Ago
Merge from deployable_corpse
2 Months Ago
Change the "No reclaim manage for softcore" to a warning
2 Months Ago
Added a Finalize button to the gib simulator, removes all unused components Don't spawn an empty child gameobject when using the Create gibs in scene tool Added coffin corpse support
2 Months Ago
Corpses for storage barrels
2 Months Ago
CLIENT compile fix
2 Months Ago
Add flag to TC to block every player from building `BlockAllFromBuilding` - set the flag in the corpse prefab so it blocks base owners from building until the TC corpse is fully repaired
2 Months Ago
▋▌▊ `▋▄▅▍▅▄` ▄▇█▇ ▉▅ ▊▊▍▋█▍▆█▆ ▋▄ ▅█▇▄▉▄ ▌▍ ▉▋ █▅▌'▄ █▌ ▄▉▇▇▋██▉▊▍ ▇█▋█ ██ ▍▍▍▉▋▍▉▇ (▊█▍▇ ▅█ ▄▋ ▍▄▆ ▌▌ █▇▊▍▌▇▊▋)
2 Months Ago
Workbench 1 corpse
2 Months Ago
Update bounds & cost to repair the TC corpse prefab
2 Months Ago
Fix authlist not being copied correctly from TC -> corpse Ensure the storage corpse gets attached to the building the deployable belonged to (so it applies the correct TC privledge) Send network update on the deployable once the corpse is fully repaired Only kill the corpse once the deployable is fully setup
2 Months Ago
Added Tools/Deployables/Create Corpse window, automates a good chunk of the corpse creation process Added workbench 2 corpse
2 Months Ago
Update TC corpse prefab
2 Months Ago
Add corpse prefab to normal TC prefab
2 Months Ago
Update manifest
2 Months Ago
Update manifest (radtown_1)
2 Months Ago
merge from softcore_update -> tc_changes
2 Months Ago
merge from main -> softcore_update
2 Months Ago
Update manifest
2 Months Ago
Small wood box corpse
2 Months Ago
Add TC corpse entity
2 Months Ago
Add callback when corpse is spawned so we can transfer auth list onto invisible TC
2 Months Ago
Add invisible placeholder TC - allows us to persist auth of a building when the TC is destroyed - will be independent from the TC's corpse
2 Months Ago
merge from world_crossbow
2 Months Ago
rebuilt prefab so arrow mesh shows up
2 Months Ago
merge from premium_startup_fix
2 Months Ago
Fixed incorrect account route parameters
2 Months Ago
merge from main
2 Months Ago
crossbow - fixed arrows not showing in 3p anims
2 Months Ago
Crossbow - Fixed worldmodel UVs and shading on LOD0 (new issue with arrow being invisible)
2 Months Ago
Add skeletal debugging tools for croc proc anim Add DDraw.DrawSkeleton