reporust_rebootcancel

140,403 Commits over 4,383 Days - 1.33cph!

2 Months Ago
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2 Months Ago
Change foliage_instancing to shader feature
2 Months Ago
Continue to apply boat based sway while firing
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Fixed string lights Used flag not being reset correctly if the player stopped wiring at >5m from the box It was blocking the "Wire" interaction, allowing you to edit the lights later
2 Months Ago
Fix bug that could sometimes cause player voice duplication
2 Months Ago
Cleanup and minor changes
2 Months Ago
Fixed string lights mixing up local and world, its all local now
2 Months Ago
Disabled mip maps on string lights wire textures, streaming doesn't work with line renderers
2 Months Ago
merge from main
2 Months Ago
Merge from fix_steam_nickname_bag
2 Months Ago
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2 Months Ago
Merge from ghostship_phys_improvements
2 Months Ago
Merge from drone_deploy_guide_fix
2 Months Ago
Merge from fallback_fishing_spawn
2 Months Ago
merge from wallpaper_playerboats
2 Months Ago
Fixed wallpaper occasional deployable mismatch by overriding the entity for FindAppropriateHandle Bumped the ray radius so the picked entity doesn’t oscillate too much
2 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
2 Months Ago
Fix truncation of entity IDs from 32->64 bits in FileStorage.Get (thanks Jexs) This was causing artwork to disappear on some servers
2 Months Ago
Added poolable to all wallpaper prefabs (no clue why I didnt add this initially?)
2 Months Ago
Hull square and hull triangle socket name update
2 Months Ago
Fixed wallpaper placed on finished boat not toggling its batching component
2 Months Ago
Make it private so it works better with domain reload
2 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
2 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Updated wallpaper commands to work with player boats
2 Months Ago
merge from /fixes
2 Months Ago
More checks in WallpaperPlanner that needed Vehicle_Large
2 Months Ago
Updated wallpaper inside sockets to include vehicle_large
2 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
2 Months Ago
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2 Months Ago
First pass on paintable rotation helper tool, with toggle to turn it off
2 Months Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
2 Months Ago
merge from parent
2 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
2 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
2 Months Ago
Reapply 143563 as editor test Regenerate testlist
2 Months Ago
merge from main, stomp TestDeployable
2 Months Ago
Leftover uncommitted code
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
Fix compile error
2 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
2 Months Ago
Manually merge recast logic with new code
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
merge from main
2 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1