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121,593 Commits over 4,048 Days - 1.25cph!

3 Years Ago
Progress
3 Years Ago
Increase max ESP player info budget time to 5ms
3 Years Ago
spec
3 Years Ago
converted materials to spec just in case it becomes skinnable
3 Years Ago
Physics material farm & related materials
3 Years Ago
merge from main
3 Years Ago
brutal merge from main
3 Years Ago
added medium and small weapon locker variations now there is a 3 variations large/medium/small same height and depth, just smaller in width.
3 Years Ago
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3 Years Ago
weapon locker storage update - materials and textures - collision setup - prefab - still need to do lods and gibs
3 Years Ago
Implementation (needs prefab updates + testing)
3 Years Ago
Merge from rail_network_4
3 Years Ago
Crapload of temp files + scene backup
3 Years Ago
Made cave exterior cliffs swap to arid versions when spawning in arid biome with BiomeVisuals fixed a whole bunch of environment volume transition quality ocean water doesnt pop in and out of view anymore when transitionning inside and outside caves overall polish
3 Years Ago
merge from trainyard_update
3 Years Ago
merge from coaling_tower_v2
3 Years Ago
updating coaling_tower LODs to reflect exit changes at all levels Made the exit path useable both directions rather than one way
3 Years Ago
Middle ground for code lock culling, now less aggressive due to gameplay impact
3 Years Ago
merge from osx_camera_fix
3 Years Ago
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3 Years Ago
Fixed LODs of the marketplace terminal
3 Years Ago
3 Years Ago
merge from socket_area_fix
3 Years Ago
Gun locker test - folder setup - initial model test
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Updated Reclaim Terminal
3 Years Ago
fixed floating lights on the bridge collider for alternate exit flow improvements
3 Years Ago
Work in progress alternate exit route into the coaling tower
3 Years Ago
Fixed camera snapping after closing inventory under certain conditions on OSX
3 Years Ago
Wall Mountable Gun Rack Added: -Gun rack variants A + B (wood and Metal) - Rack Pegs small and large - Rack Shelving and variants (plastic and metal): Large/small/small segmented/small segmented half size - Prefabs of each variant, collision setup and textures/materials
3 Years Ago
Added Reclaim Terminal
3 Years Ago
Directory change
3 Years Ago
Corners also show far distance
3 Years Ago
Building guides show until 300m
3 Years Ago
Resource UI + saving / loading bases
3 Years Ago
Gamemodes can override cost of building & upgrading
3 Years Ago
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3 Years Ago
Initial
3 Years Ago
S2P
3 Years Ago
Fixed floating puzzle electric wire in LS
3 Years Ago
fixed incorrect matID on Hvac_exhaust in oilrig
3 Years Ago
fixed some powerline lod popping distances tweaks fixed darker appearance inside vs outside on last lod
3 Years Ago
fixed some more casters
3 Years Ago
bespoke shadow proxy models for space_center_office_bld a/b/c
3 Years Ago
bespoke shadow proxy model for space_center_roof_module
3 Years Ago
coaling tower culling distance change added door at the end of the suspended walkway
3 Years Ago
merge from main
3 Years Ago
Merge from main