reporust_rebootcancel

122,296 Commits over 4,048 Days - 1.26cph!

2 Months Ago
Merge from jungle_update
2 Months Ago
Simplify active submesh data structure
2 Months Ago
HBHF tweak.
2 Months Ago
Facelifted the blocker family.
2 Months Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
2 Months Ago
Player seed updates
2 Months Ago
Player seed updates
2 Months Ago
spacedetected_log_fix -> main
2 Months Ago
Stop item container logs
2 Months Ago
Player seed updates
2 Months Ago
▊██▍▌ ▄█▋▉ ▍▆▇▆
2 Months Ago
▅▅▋▋█▅▍ ▆█▉▉▊▉▇
2 Months Ago
▄▄▍▌▊▊▆ ▆▍▅
2 Months Ago
▉▋▆▊▅▌▋ ▋▋▋
2 Months Ago
Reduced eye textures to 512
2 Months Ago
Player seed updates
2 Months Ago
▍▌▅▄▋ ▅█▆█ ▊▊▇▄
2 Months Ago
█▉█▌▇▇▍▋++
2 Months Ago
▍▆▋▉▌█
2 Months Ago
▌▊▇▅▍▊
2 Months Ago
█▍▄▇█▉
2 Months Ago
Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
2 Months Ago
Removed prefab references from hair sets for now (disabling hair)
2 Months Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
2 Months Ago
2 Months Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
2 Months Ago
Ragdoll NRE fix
2 Months Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
2 Months Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
2 Months Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
2 Months Ago
Regenerate manifest to fix error about tiger.population already existing
2 Months Ago
Code gen
2 Months Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
2 Months Ago
clean up decal mesh collider
2 Months Ago
Eyelid skinning on more heads
2 Months Ago
Try bezier curves rather than fake physics and a dream
2 Months Ago
remove debug tex saving
2 Months Ago
mesh decal support in working order
2 Months Ago
Eyelid skinning on Male_G
2 Months Ago
Made eyelids children of eye bones
2 Months Ago
Better blink values
2 Months Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
2 Months Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
2 Months Ago
cable gantry fixes, lods, collision and prefabs
2 Months Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
2 Months Ago
Phrases update
2 Months Ago
Fixed construction collisions for al rustige eggs
2 Months Ago
Logic gates Codelock files Scene backup
2 Months Ago
Merge: from texttable_allocs - Layout improvements and NRE fix for 0 rows Tests: unit tests + running filtered status command to force 0 rows
2 Months Ago
Fix tiger population convar not working Make panthers spawn naturally in the jungle