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122,296 Commits over 4,048 Days - 1.26cph!

2 Months Ago
Branching from previous twitch render branch commit (115881) and cherry picking main skin commits 115880 and 116543 so Jen can render skins while issue is investigated. (latest merge from main with spacially aware environment volumes broke rendering)
2 Months Ago
Desal Tank material and position update
2 Months Ago
tweaking bamboo scaffholding layout on ziggurat to clear some approaches and free some space on the ground fixed floating set dressing in areas, removed some mesh decals that interfere with underneath mesh decals of zigg floor
2 Months Ago
Compute foliage cell population on a 3x3 grid of 8x8 cells in a sequence of computes and AsyncGPUReadbacks to cache population counts in chunks as camera moves.
2 Months Ago
merge from properbeejail
2 Months Ago
merge from remove_old_chicken
2 Months Ago
merge from Item_Descriptions_update
2 Months Ago
merge from easter2025
2 Months Ago
Set correct source item for orchid, rose and sunflower entities so they show the correct icons.
2 Months Ago
Chicken food consumable information UI NRE fix
2 Months Ago
Merge from jungle_update
2 Months Ago
2 Months Ago
Scenes + prefabs + assets backup
2 Months Ago
Fix merge issues, increase cell compute radius, add clear buffer step to run separately
2 Months Ago
sar/lr300/ak47u updated backpack offsets
2 Months Ago
Merge from media_projects
2 Months Ago
Parent merge
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Player seed updates
2 Months Ago
wip mesh decal support
2 Months Ago
Only bother increasing nucleus stats if its not grade 1
2 Months Ago
Max XP is now whatever grade 1 starts at
2 Months Ago
Align under over 25 degrees and over 16 degrees
2 Months Ago
Fixed incorrect perfect growth rate calculation
2 Months Ago
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2 Months Ago
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2 Months Ago
Clean: general cleanup - Removed dead code - removed some TODOs that no longer apply - more ReadOnly cases alongside NativeArray usage instead of spans Tests: unit tests
2 Months Ago
Merge from jungle_update
2 Months Ago
Compile fix
2 Months Ago
Update: expand PerfSerialWaterFactor & PerfBatchWaterFactors with different pop counts Covers various scenarios, from staging at 50pop to 10k for stress test. Also shows that we retain the 4x+ speedup across populations. Tests: ran perf tests
2 Months Ago
Merge from jungle_update
2 Months Ago
Merge from Snakes
2 Months Ago
Todo
2 Months Ago
Clean: last ReadOnly added Tests: unit tests
2 Months Ago
Clean: the ReadOnly crusade is almost over Tests: unit tests
2 Months Ago
Codegen
2 Months Ago
manifest
2 Months Ago
Clean: moar ReadOnly Tests: ran unit tests
2 Months Ago
Merge from snakes/mfju (merging from jungle update fix branch)
2 Months Ago
Merge from jungle_update
2 Months Ago
Fix a missed line when manually merging Modifier.cs
2 Months Ago
Clean: a lil more ReadOnly Tests: unit tests
2 Months Ago
Clean: more ReadOnly usage Tests: ran unit tests
2 Months Ago
water desal tanks update LOD0 and texture pass.
2 Months Ago
Merge from jungle_update
2 Months Ago
Optim: GetWaterFactors is converted to indirect style throughout - Added an edge case to all tests to validate correct bounds operation(spotted a bug I recently added) This is last optim I'll be pursuing - 10k points test now runs at ~6ms compared to 28ms serial mode. Next up is to add a couple more benchmarks and go through todo cleanup. Tests: ran unit tests and played back staging demo twice
2 Months Ago
Some stop distance thresholding
2 Months Ago
add file prefix and ray setback settings, ui cleanup
2 Months Ago
Got the boomerang doing a little curve a few seconds after throwing