137,075 Commits over 4,444 Days - 1.29cph!

2 Months Ago
server_browser_update_2 -> main
2 Months Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
2 Months Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
2 Months Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
2 Months Ago
Some cleanup. Convar some hardcoded vlaues
2 Months Ago
Merge from main
2 Months Ago
Dont disable the country selection button
2 Months Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
2 Months Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
2 Months Ago
krieg chainsword better charm positon
2 Months Ago
Resetting lights to their original shadow strength when shadow caching is disabled
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix compile error
2 Months Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
2 Months Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Months Ago
Fix a bunch of the country select settings
2 Months Ago
merge mortar_prototype to main
2 Months Ago
merge aim blending for mortar to mortar_prototype
2 Months Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
2 Months Ago
industrial garage door - merged sub objects on skin model
2 Months Ago
merge from mortar_prototype
2 Months Ago
Merge from main
2 Months Ago
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
2 Months Ago
Commiting a bunch of shelved wip
2 Months Ago
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
2 Months Ago
Forgot to refresh the test list
2 Months Ago
merge from automated_testing
2 Months Ago
More work on kitchen lino for penthouse apartment
2 Months Ago
Triangle bug splash test fixes Moved one turretpod case to trianglebug
2 Months Ago
merge from automated_testing
2 Months Ago
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
2 Months Ago
Set legacy shelter door and wooking workbench bbq owner id when spawning
2 Months Ago
removed dummy from hierachy and re exported fbx
2 Months Ago
vendingmachine_updateammocount_nre -> main
2 Months Ago
Properly fix the bug
2 Months Ago
merge from main
2 Months Ago
Update animator to include blend trees
2 Months Ago
merge from main
2 Months Ago
Fixed tutorial completed commands not running quietly
2 Months Ago
Fix update ammo count nre
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/raiding
2 Months Ago
Another raiding test and some inspector tweaks
2 Months Ago
Updating ballistic armour and bdu set skinning
2 Months Ago
main -> server_browser_update_2
2 Months Ago
Finally fixed the flaky raiding tests
2 Months Ago
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
2 Months Ago
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
2 Months Ago
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
2 Months Ago
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu