125,610 Commits over 4,171 Days - 1.25cph!

2 Months Ago
PlayerBoat drifting now works, debug print drift status. Drift collider hit status message now includes hit transform's parent name too to make it easier to identify what's being hit.
2 Months Ago
Fog of war works on death screen map
2 Months Ago
Refactor SetDimensions, now also sets parent trigger size and is also called after a load. Disable individual hull parent triggers for now.
2 Months Ago
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2 Months Ago
Mute command now accepts a timestamp arg (same behaviour as ban command)
2 Months Ago
Compile fix
2 Months Ago
Fix fog not clearing immediately on spawn
2 Months Ago
Re-enable the BaseMountable visibility and dismount position checks I initially disabled now that things are setup properly.
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
fix cloud config override issues
2 Months Ago
add all cloud configs to list on climate
2 Months Ago
fix inconsistencies loading weather preset/cloud config on server vs client
2 Months Ago
Fix NRE in LifeInfographicStat.GetText when it is enabled before UIDeathScreen is set up
2 Months Ago
underground fog
2 Months Ago
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Added debug.resetfogofwar
2 Months Ago
Store search bar first pass Polished the navigation
2 Months Ago
Namings for final vcloud profiles.
2 Months Ago
2 Months Ago
Final consistency pass for legacy vs volumetric modes.
2 Months Ago
Fix some search bugs
2 Months Ago
Fix NRE
2 Months Ago
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2 Months Ago
Do correct reset filter - used the wrong method
2 Months Ago
Automatically hide mode when you go into official categories Simply replace ping sorting with last played sorting automatically on history tab (still need to replace column content) Dont select vanilla by default
2 Months Ago
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2 Months Ago
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2 Months Ago
Added oriented dimensions calculation, used to auto set PlayerBoat entity bounds during boat creation. Added DebugDrawDimensions.
2 Months Ago
Some code cleanup
2 Months Ago
Bounds fix
2 Months Ago
Fix (swap) movement properties for heavy legs and chest
2 Months Ago
Store general tab navigation
2 Months Ago
better meshes for pips
2 Months Ago
locker workshop guide fix
2 Months Ago
Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway
2 Months Ago
Add lightup pips when entering code in hazmat codelock skin
2 Months Ago
Storm stuff & related.
2 Months Ago
merge from marker_buttons
2 Months Ago
Reset fields on mountables and prefab attributes, craggy island still has more issues I need to fix before its playable again. Jank fix for empty types in code gen by counting fields.
2 Months Ago
merge from reduce_log_history
2 Months Ago
merge from turret_minigun_fixes
2 Months Ago
2 Months Ago
New: DemoBuildingsViewer(Tools/Demo Buildings Viewer) - utility to extract buildings from a demo and create a scene of them - Fixed VisualFoodSetting.PreProcess to nominate for deletion, instead of destroying directly Currently only looks at keyframe 0 to detect building entities, which doesn't seem like enough Tests: used a client demo from a release server to spawn a bunch of building scenes
2 Months Ago
Check drop data in hero update
2 Months Ago
Home Screen: Only show twitch drop tile if there are on going twitch drops Show how long is left until drops end Only update modal window UI when we need to
2 Months Ago
Adding pilot hazmat test with burst cloth
2 Months Ago
Store general tab navigation wip