198,677 Commits over 4,140 Days - 2.00cph!

3 Months Ago
Bugfix: NotSupportedException when trying to use NetWrite.Read - Fixed by going directly via underlying buffer of NetRead/NetWrite - Removed generic Stream call path for recording of packets Tests: ran a server-side client demo recording in editor - before exceptions, now clean
3 Months Ago
rebalanced buoyancy flow movement scale for boogieboard and kayak so you can actually move away from the beach
3 Months Ago
update half height shelve name
3 Months Ago
Fixed duplicated bones in horse skeleton properties, causing duplicate bone id warnings when damaging a horse for the first time
3 Months Ago
fixed radiation dart feathers clipping through the hand - update to fbx
3 Months Ago
Update: Continuous profiling that only captures allocations (for now) - using debug binaries built from d340789f, it triggers a snapshot every 3rd frame for testing - added a test to validate the loop of capture-and-resume - Native.StartRecording -> Native.TakeSnapshot Pretty barebones for now, need to profile callstack gathering to see how expensive it is for continuous profiling. Tests: unit test
3 Months Ago
fix sigil wallpaper
3 Months Ago
Fix: Add "vine" to texture streaming exclude patterns.
3 Months Ago
caves S2P
3 Months Ago
fixed occurences of light leaking in cave segments prefabs set cave glow worms to world layer turned on fade on cave pointlights and a slight increase in drawing radius to fix long corridors popping
3 Months Ago
update variants number
3 Months Ago
Removed model component from all deployable corpse prefabs, not needed Fixes some missing string warning when repairing them
3 Months Ago
merge from main
3 Months Ago
progress backup on the trawler greybox
3 Months Ago
Fixed player getting stuck while on ladder in core of excavator if excavator rotates Player will now be parented to the excavator entity while on the ladder Added IgnoreIfOnLadder to TriggerParentExclusion for cases like this S2P excavator
3 Months Ago
Possible AutoTurret.AimOffset NRE fix
3 Months Ago
Made culling volumes fully engulf the LOD radius of certain lights to fix light bleed issue.
3 Months Ago
Fixed a list leaking from pool while vine swinging
3 Months Ago
Fixed shark attacks not making any noise if the show blood option is set to false
3 Months Ago
manifest again, can't push the whole thing at once because plastic spits random error every time ofc
3 Months Ago
manifest
3 Months Ago
merge from main
3 Months Ago
main ➡️ syncvars
3 Months Ago
merge from main - RC
3 Months Ago
fixed unlocking of jungle pack, updated store icons
3 Months Ago
jungle bamboo kit lods remade
3 Months Ago
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3 Months Ago
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3 Months Ago
3 Months Ago
minor cleanups Minor cleanups More minor cleanups
3 Months Ago
Laser detector: - fixed not detecting player when placed closed to a doorway - fixed detecting entities through constructions and deployables
3 Months Ago
testing out TOD fogginess as a separate fog medium from base atmospheric scattering, better fog start height calculation
3 Months Ago
Added placeholder material, prefab and item for the trowel, ran manifest for the new tool, edited previous import settings for the trowel fbx
3 Months Ago
merge from main
3 Months Ago
merge from jungle_update (fixes optimizations)
3 Months Ago
Kapok AO shadow proxy
3 Months Ago
Hura crepitans billboard tweaks to make pop-in less obvious
3 Months Ago
merge from main
3 Months Ago
Fix texture streaming exclude pattern for keypad lock shock effect
3 Months Ago
1st pass view model camera animations for all muscal instruments that need them (deploy + admire only)
3 Months Ago
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3 Months Ago
fix jungle ambience playing offshore for real this time
3 Months Ago
Remove leather gloves from Techtreet0
3 Months Ago
boomerang_demo_timing_fix -> main
3 Months Ago
More accurate results in demo than before
3 Months Ago
Added a clear call to the indirect diffuse texture after the deferred lighting pass so the no sunlight flag in its alpha channel doesn't affect the sunlight rendered into reflection probes
3 Months Ago
Fixed client prediction code trying to be run in demo, this was causing some timing innacuracies Don't attempt to move the boomerang if the demo is scrubbing Try and predict model state if scrubbing
3 Months Ago
make tod sun/moon mesh brightness configurable in edit/play mode
3 Months Ago
Updated Water Treatment Tank Prop Packed Mask Material to fix Shader LOD Bug Reordered Water Treatment Tank Prop Packed Maskl Material to use Generic Rust as Base instead of Paint