193,831 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
2 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
2 Months Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
2 Months Ago
▊▆▌▍▆ ▌▍▋▉▍▆█▉ '█▍▄ ▄▊▆▋▋▆' ▆▄ ▍▊▉▊▉ ▌▌ ▍▉ ▅▊▋ ▇▉▉▄█ ▋▄▋▊ ▋▆▋▄▇▊▆▄ ▄▆█▍ ▌▍▊ ▇▇▅▋▅▆▌▇▌ ▆▊ █▄▆▆▍▆█ - ▇▅█ ▋ ▊▅▅ ▊▍█▍▅▋▉▉ ▌▋▅▉▆▊ '▇▌▌▍_▌▋▆▅▌▋' ▆▆▉ '█▌▆▉_▊▄▉█▇██▊▉' ▄▌▆▉ ▅▇ ▍▌▄▇▉▌▋█▍█ ▄▋▊▍ ▅▄ ▋▊▅█▉ ▋▅▍█ ▇ ▆▇▊▇ ▍▇▊▌▇▋██▊ ▋▍ ▊▉▄ ▆▋▌▋▇▄ ▄▉▇▊▌▅▊▄▌ - ▆▉█ ▋▊▉▋▄▋▊█ ▊▇▄▇▉ ▍▅ ▅▋▋▉ ▉▍▊▇▇▍▍ ▄▅ ▄█ ▊█▆ ▉▌▍██▊▅▅▍ ▇▋▉▄ ▅▌▍▉▆▅ (▊▍ █▅ ▆▅▌ ▅▊█▇▆▋▉▅▄▅ ▆▊▆ ▄▇█▄ ▆▉▌▍▌▅ ▅█▅█ ▋▆▄▋▊ ▇▊ ▉█ ▊▉▅▄▍▌▅▋ ▋▍▄▄▆)
2 Months Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
2 Months Ago
watertight door hatch col
2 Months Ago
watertight hatch material adjustment
2 Months Ago
watertight hatch door and frame
2 Months Ago
TerrainMap uses NativeArray instead of managed
2 Months Ago
Blowpipe idle/ADS update for view model and third person
2 Months Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
2 Months Ago
merged from Easter2025 (lets not use this one anymore)
2 Months Ago
Updated textures and materials for the rustigeegg g variant
2 Months Ago
merge from main
2 Months Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
2 Months Ago
merge from disable_premium
2 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
2 Months Ago
Fixed existing preimum servers appearing with a lock icon
2 Months Ago
merge from hopper_power_fix
2 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
2 Months Ago
Fix croc sometimes ending up with permanent Y rotation offset
2 Months Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
2 Months Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
2 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
2 Months Ago
Draw debug arrows for vines
2 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
2 Months Ago
music loop import setting change
2 Months Ago
cargo ship rustige egg music loop
2 Months Ago
Merge from main
2 Months Ago
Add `loadclipboard` and `saveclipboard` commands
2 Months Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
2 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
2 Months Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
2 Months Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
2 Months Ago
Continuing WIP of lil zig
2 Months Ago
Set Incapacitated player flag to false when respawning
2 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
2 Months Ago
▍▄█ ▆█▌▇▅ ▋▋▋█▋▌█ ▊▍▉▋██ ▋▍▌▉ ▆▆▊▇▉▉█ ▇▌█▇▌▅▄▌ ▆▉▉▉▊▇█ ▍▋▅▆█▄▌ ▆▆ ▅▊▊▅▉▋▋ ▆▅▆ ▄▍█▅▌▌ █▍▆ ▍▅▇ ▅▆▋▇▌▆
2 Months Ago
█▋▋▍ ▍▍▌▊▊▇▍▊ ▄▇▋▄█▌▋ ▄▇█▋ █ █▊▇▍▄▋ ▅▆ ▍▋▄▆▍█▍▆ █▆▍█▅█▅ ▌▊ ▍▅▍▇ ▊▄ ▍▄ ▆▉▇▉ ▍▉▍▅▋ ▊▆▆█▄ ▄▍█▉ ▅▉ ▇▇▄█▉▇▅ ▊▅ ▌▇▋▅▆▋▌ ▉▊▉▊▄▆▇▋ ▌▊▅▍▄▄ ▌▄▍ █▋ ▍▉▍ ▄▉ █▆▍▍▇ ▉▅▆▇ ▅█▋▄██ ▄▄▆▉▌ ▆▅▉▅▄▇▋ ▋▉ ▌▇'▊ ▊▄▅▋▇██▇
2 Months Ago
Removed hidden storage adaptor mesh inside the hopper
2 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
2 Months Ago
Merge from main
2 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
2 Months Ago
merge from main - RC
2 Months Ago
merge from fix_item_ownership_nre -> main
2 Months Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
2 Months Ago
Fix incorrect clamping on premiumRecheckInterval
2 Months Ago
reduced pumpkin calories slightly fixed natural beehive material
2 Months Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
2 Months Ago
Added crappy hit effect