125,605 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
2 Months Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
2 Months Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
2 Months Ago
Explicitly pull compute shaders into content.bundle
2 Months Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
2 Months Ago
Skin viewer parallax when moving the mouse around
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix running in editor with use bundles off
2 Months Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
2 Months Ago
Hopefully fix mac path issue Move logging to editor/development builds only
2 Months Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
2 Months Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
2 Months Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
2 Months Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
2 Months Ago
improve code quality and unsubscribe from events
2 Months Ago
fix mesh particle placement and LODS
2 Months Ago
Fixed Hacked Rollermine not respecting ignore players flag Fixed env_fog_controller.SetColorHDR not working due to extra space char Fixed that one HL2 map having weird fog when coming out of the tunnel Ship Episode 2 override of barricade001a.mdl with fixed physics mesh kickid supports SteamID64 Reduce CEF logging severity to default (from verbose) Can build 64bit studiomdl 64bit merges studiorender 64bit merges Minor cleanup
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Merge from main
2 Months Ago
fix mesh width for clients
2 Months Ago
Fix preview window not redrawing every frame
2 Months Ago
Update icon renderer manifest
2 Months Ago
Spawn the prefab in the scene when you click it instead of setting one to active
2 Months Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
2 Months Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
2 Months Ago
Re-implemented the skin viewer in item store modal
2 Months Ago
Deleted some stuff I won't need
2 Months Ago
merge from Twitchdropsrender
2 Months Ago
Update iconrenderer_improvements/batch
2 Months Ago
merge from main -> iconrenderer_improvements
2 Months Ago
merge from main
2 Months Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
2 Months Ago
rpg viewmodel animation update setup in unity
2 Months Ago
Moved some files in the right folders
2 Months Ago
Cleaned up store limited modal, tags are working
2 Months Ago
Menu Prefab
2 Months Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
2 Months Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
2 Months Ago
cleanup profile region
2 Months Ago
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2 Months Ago
Underground config.
2 Months Ago
Add support for a subheader
2 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
2 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
2 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fix lights.rad being broken again
2 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
2 Months Ago
Cart button nre fix