250,156 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Up molotov's throw power to match the HE
2 Months Ago
Lower enemy bullet volume Minor tweaks Game Over UI shows you what you were actually killed by https://files.facepunch.com/CarsonKompon/2024/November/15_17-06-KlutzyBantamrooster.png Display "none" when no items collected More Game Over UI tweaks Smaller first floor Implement Score and Leaderboard Don't get score for Swarm Enemies
2 Months Ago
Stop spawning swarm enemies after defeating boss
2 Months Ago
Main Menu cleanup Can't change character once ready Title name change? Added heal sound
2 Months Ago
Fix PlayerStatEntry warning Fix PlayerInfo NRE Broadcast WeaponComponent sounds Fix Helping Hand item Fix music not playing for connected clients Make player iframes more fair Fix ShadowCreate NRE for late-joiners
2 Months Ago
Make enemy colliders much more fair/accurate
2 Months Ago
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2 Months Ago
Oops, use the local sound
2 Months Ago
Add Music so it feels more like a game Weapon Sounds + Setup Sound Attenuation on existing sounds Entity hurt sounds with rising tone + more weapon sound adjustments Added Player Sounds
2 Months Ago
extra credit map block in, adjust crank collision, fix pivot on track piece
2 Months Ago
Humans: recover deleted staging files Recovered 2 files that were deleted by commit 1d291f07bb4f2bb4bfec48765b2d640894441796
2 Months Ago
Added light_directional & some other VRAD changes There are also changes to do with displacement lightmaps from CS:GO, supposedly should be better between brushes/displacements, but I couldn't find any differences. New inputs to game_text and game_player_equip SetText, SetPosX, SetPosY, SetTextColor, SetTextColor2 for game_text TriggerForAllPlayers and TriggerForActivatedPlayer for game_player_equip Added skybox_swapper entity Remove scratchpad from game builds Also remove bloodspray concommand
2 Months Ago
Linux: Silence all compiler warnings until we fell ready to fix them because it's so many that they slow down the build
2 Months Ago
Linux: Change signature of CNavMesh::GetTriangle() to solve disambiguity issue (uint64 = unsigned long long, but uint64_t = unsigned long int) Linux: Solve the lerp/std::lerp ambiguity with an #ifdef LINUX (math.h has using std::lerp on Linux, unfortunately) Linux: Specify --allow-multiple-definitions to allow stubbing out the API OVRLipSync.h Linux: Add gendbg.sh from engine/ branch and use it Linux: Fix typedef for Clang (__sFILE FILE vs. _IO_FILE FILE) Linux: Resolve ambiguity between std::byte and typedef byte for Clang in one specific case Linux: Disable .cfi_sections directives entirely for x64 SystemV ABI to avoid confusing assemblers and restore the original code for all other platforms Linux: Use the compiler flags for Clang on OSX/Android for all POSIX platforms. Linux: Replace CUtlVector with std::vector because it was causing a crash on destruction. Linux: Replace CSceneParticleObject* with void* using sed in 4.sh Linux: Replace the old VPC binary with a newer one because the old one doesn't work anyways
2 Months Ago
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2 Months Ago
Spawn Swarm Enemies during Boss Floor Update Ogre Boss DamageTrigger
2 Months Ago
Renamed "Boss Room"s to "End Room" Added Boss Arena which you go to after 3 floors Added basic Bouncing Boss Display Boss Healthbar at the top of the screen Boss Floor is networked properly Level End Spawns after defeating boss Damage Modifiers/Multipliers actually work now lol
2 Months Ago
checkpoint behavior changes
2 Months Ago
Flashbang stuff
2 Months Ago
Fixed broken packing attributes
2 Months Ago
More compass tweaks
2 Months Ago
Fix compass distance fade Fix reconnecting players stuck sitting
2 Months Ago
fix issue with ragdolls getting stuck
2 Months Ago
WIP new meat models and materials
2 Months Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
2 Months Ago
Nearby player count in HUD
2 Months Ago
fix animation issues, separate pedals from crank arms for animation
2 Months Ago
Show players on compass, players sit down on disconnect
2 Months Ago
Quick Adjustment
2 Months Ago
Map Update + NPCs
2 Months Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
2 Months Ago
Penguin: Don't undefine lerp on expressioncalculator, we should see where it's using namespace std to get std::lerp wrongly, make it ifdef linux if all else fails Readd inline source compilation to renderdevicevulkan, do conversion to wchar directly
2 Months Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
2 Months Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
2 Months Ago
Fix all enemies being set to Swarm Enemies
2 Months Ago
Add teleport console command
2 Months Ago
finally got deployable easels to work will need refinement and looking over
2 Months Ago
Swap out comically illegible room code font Tweak styling of podium screens Spotlight on sound when a player joins Trigger crowd laughter if everyone gets it wrong Fix razor exception Make pass the bomb limited by no. of resets not questions Lets laugh at the loser when a bomb goes off in their face
2 Months Ago
Support recentering world at runtime Not totally seamless atm, lighting changes a little
2 Months Ago
Fix updating physics transform
2 Months Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
2 Months Ago
Forgot to make the spawn chance not 1000
2 Months Ago
Added Bat and JumpingEnemy class
2 Months Ago
Implemented towing back on new horses
2 Months Ago
Removed unused core models Relocate the human model to the citizen addon
2 Months Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
2 Months Ago
FX offset fixes. Ember iteration for more punch.
2 Months Ago
fix ladybug enemy
2 Months Ago
handling ground destruction properly
2 Months Ago
ladybug enemy