250,465 Commits over 3,959 Days - 2.64cph!

3 Months Ago
Fixed camera logic in multiplayer
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Improved catapult deployable prefab sockets Easier to deploy on uneven terrain
3 Months Ago
Merge: from vehicle_optims Saves 0.5ms on a 6k world by avoiding iterating over unmounted mountables Tests: On craggy drove a kayak. On 6k world confirmed that the profiling scope shrunk to 0
3 Months Ago
Long Folder names will wrap in Asset Browser icon view
3 Months Ago
blocking off large oilrig passage
3 Months Ago
merge from main
3 Months Ago
Merge: from main Tests: none (trivial merge)
3 Months Ago
Optim: Avoid trying to sync non-mounted mountables - Implemented via a mounted-queue that gets populated when a vehicle/animal is mounted This saves 0.5ms on a 6k world map with no players riding vehicles. Tests: on Craggy rode a kayak and validated player transform sync was happening via profiler. Loaded 6k world and validated that the original 1.3k item queue was gone.
3 Months Ago
Reorganise cloud browser sidebar, add type shortcuts Add count badge to cloud Installed node Fix qt exception when installing cloud assets Cloud browser: Update facet dropdown selection from actual value in query, avoid putting crap in the searchbar from sidebar shortcuts Cloud browser: Still show facet title when there's a selection
3 Months Ago
moved splitter boxes out of the way in excavator
3 Months Ago
New minimap render
3 Months Ago
- Make sure to cancel pulling if the pulling player dies or is disconnected - Additional server side checks - Added pulling speed modifiers on ballista and siege tower
3 Months Ago
Decreased catapult fire recoil force when the handbrake is off
3 Months Ago
merge from siege_weapons/speedmod
3 Months Ago
a few asset updates/meta files
3 Months Ago
Missing modifier type
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Cherry pick 104487 (movement speed phrase)
3 Months Ago
Setup modifiers on catapult
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Don't expire modifiers that have no duration. Max of one interaction source per modifier type.
3 Months Ago
wip applying speed modifier to pulling players
3 Months Ago
Update: Reducing access to BaseMountable internal state - Mods can workaround by using existing API Future optim depends on internal state being tightly controlled, so this makes it easier to prove that it'll be safe. Tests: rode the zipline on craggy
3 Months Ago
Fix crash in CModelStream::CopyValuesFromStream, assert out of bounds
3 Months Ago
Add failing hotload test, reproducing #1673 Stricter AreEquivalentTypes, fixes #1673
3 Months Ago
Fix asset context menus in native tools, resolves Facepunch/sbox-issues#6722
3 Months Ago
Process inputs in the menu
3 Months Ago
Post-rebase compile fixes
3 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Remove log
3 Months Ago
turned wind movement off on LOD1 wall overgrowth
3 Months Ago
Merge from speedmod_cherrypick
3 Months Ago
Merge from interaction
3 Months Ago
merge from entity_bounds_pass_projectile
3 Months Ago
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3 Months Ago
merge from halloween24
3 Months Ago
wearables do proper bone retargetting in the skin viewer - fixes issues with dracula cape bones not retargetting and extending the render bounds by an insane amount (appearing invisible)
3 Months Ago
Cherry pick 106079
3 Months Ago
Tea buff UI vital only shows tea source buffs
3 Months Ago
Added interaction source type. Added ActiveBuffUICount. Added a function to remove all modifiers of a source type.
3 Months Ago
replaced rock formation small prefabs in arctic research base
3 Months Ago
Grab just speed modifier
3 Months Ago
Replaced old rock formations in ice lakes random elements
3 Months Ago
Replaced old rock formations in ferry terminal