userandererandrecancel

12,290 Commits over 3,653 Days - 0.14cph!

9 Years Ago
Temporarily disabled billboard clouds
9 Years Ago
Merge from main
9 Years Ago
Unfucked sound template recycling
9 Years Ago
Reapplied delayed stability refresh after load
9 Years Ago
Fixed infinite loop in RainSurfaceAmbience
9 Years Ago
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9 Years Ago
Don't allocate cells / batches if collider batching is disabled
9 Years Ago
Timings on server startup align a bit more nicely
9 Years Ago
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9 Years Ago
Fixed barricade placement on constructions being very finicky
9 Years Ago
Tweaked entity bounds of building blocks
9 Years Ago
Merge from main
9 Years Ago
Cleanup
9 Years Ago
Replaced PlayerLoot.IsVisible with the entity visibility checks Entity world space bounds are correct for parented entities Entity GetEstimatedWorldPosition supports nesting Added GetEstimatedWorldRotation for parented entities Fixed client / server entities fighting when placing constructions in the editor
9 Years Ago
Entity max distance conditional uses the distance to the entity bounds instead of its origin
9 Years Ago
Actual merge from main
9 Years Ago
Merge from main
9 Years Ago
Building blocks use more accurate colliders Fixed stair rotation exploit
9 Years Ago
Fixed cupboard entity bounds Removed MeshFilter component from cupboard trigger Automatic entity bounds calculation (when no bounds have been set up) ignores triggers
9 Years Ago
Added DDraw shader to "always include" list
9 Years Ago
Fixed "Look rotation viewing vector is zero" logs
9 Years Ago
Removed EntityComponent.Awake since it's redundant
9 Years Ago
All prefabs start disabled
9 Years Ago
Load ambient sounds in background (fixes 20ms+ spikes)
9 Years Ago
Sound profiling
9 Years Ago
Added gc.interval convar
9 Years Ago
Don't add road and river mesh filters and renderers on the server
9 Years Ago
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9 Years Ago
Fixed rocket damage
9 Years Ago
More editor NRE fixes
9 Years Ago
Editor NRE fix
9 Years Ago
Decay is entity component (fixes decay reset)
9 Years Ago
Shadervariants
9 Years Ago
Fixed DDraw line shader
9 Years Ago
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
9 Years Ago
Added prefab warmup (off by default)
9 Years Ago
Fixed bed placement on foundations
9 Years Ago
Fixed sleeping bag placement on foundations
9 Years Ago
Fixed IndexOutOfBounds exception in SoundModulation
9 Years Ago
Fixed sounds not destroying
9 Years Ago
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors) Fixed console not receiving messages that have been logged before it has been opened for the first time
9 Years Ago
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
9 Years Ago
Subtracted redundant changeset 11095
9 Years Ago
Better safe than sorry
9 Years Ago
Fixed NRE in ConstructionCollision
9 Years Ago
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
9 Years Ago
Toggle building collider after setting its mesh (to refresh it in the physics system) Cache building collider bounds (in case the collider is disabled)
9 Years Ago
Added batching.colliders server convar
9 Years Ago
Temp fix for SoundPlayer error
9 Years Ago
On server start, first load the save, then batch colliders and then run stability (with physics frames inbetween)