userandererandrecancel

11,354 Commits over 3,166 Days - 0.15cph!

8 Years Ago
Prefab auto-updates (removed parameter)
8 Years Ago
Increased river terrain height modifier fade distance
8 Years Ago
Reduced overhang density Tweaked river rock density and dithering
8 Years Ago
Made hangar and metal building monuments into two new radtowns with loot Removed brick building monument Removed floating sign and some missing prefabs / empty game objects from radtown_small_1
8 Years Ago
Reduced ore cluster size
8 Years Ago
Merge from main
8 Years Ago
Fixed roadside placement delta being too high
8 Years Ago
Cleanup
8 Years Ago
Mountain blending tweak
8 Years Ago
Bridge tweaks
8 Years Ago
Added blended topology to cave
8 Years Ago
Terrain raycast tweaks
8 Years Ago
Added blended topology type Optimized terrain raycasting step
8 Years Ago
Merge from main
8 Years Ago
Increased heightmap resolution to be in line with the custom 4k map Removed splat based height offset
8 Years Ago
Missing file
8 Years Ago
Improved bridge terrain adjustments
8 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
8 Years Ago
Apply decor components on riverside and roadside decor
8 Years Ago
Scale river depth with terrain slope
8 Years Ago
Improved roadside decor placement
8 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
8 Years Ago
Allow clients to call data.export
8 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
8 Years Ago
Removed trigger hack from TreeMesh
8 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
8 Years Ago
Multiply constant fog color with light color grayscale value
8 Years Ago
Added data.export admin command (exports terrain data as RAW files)
8 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
8 Years Ago
Replaced effects.grass toggle with grass.quality slider
8 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
8 Years Ago
More INeedsToStartDisabled
8 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
8 Years Ago
Tree optimizations Protocol++ (network)
8 Years Ago
Second Windows path fuckup
8 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
8 Years Ago
Memory optimizations
8 Years Ago
Prefab cleanup
8 Years Ago
Fixed spawn population filters (/blame changeset 7129)
8 Years Ago
Disabled PVT by default as it doesn't seem to improve FPS for most people
8 Years Ago
Disabled shader preloading
8 Years Ago
Added "done" status to loading screen after all terrain components have been initialized
8 Years Ago
Removed some unused empty folders
8 Years Ago
Tweaked rock material terrain blending parameters
8 Years Ago
Prefab auto-updates (some serialized properties were removed it seems)
8 Years Ago
Tweaked road terrain adjustments Tweaked rock topology radii Increased distance between two cliff meshes by 50% Protocol++ (network + save)
8 Years Ago
Prefab didn't save
8 Years Ago
Fixed the occasional spawn inside rocks
8 Years Ago
Fixed some tree types spawning indefinitely Added failsafe for future fuckups of this sort
8 Years Ago
Suddenly a few more shader variants appeared... okay.