249,087 Commits over 3,959 Days - 2.62cph!

23 Days Ago
More beards - human versions + malehead02 texture adjustments
23 Days Ago
23 Days Ago
First pass on spline model deformation https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_pXP1R0vFzj.mp4 https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_1SBGUutgNa.png
23 Days Ago
Ballista constructable setup
23 Days Ago
Rename param
23 Days Ago
Fixed catapult fire interaction available when looking at the ammo container
23 Days Ago
terrain4_albedo_array and terrain4_normal_array mip-bias changes
23 Days Ago
- Ballista Guidemesh - Ballista Build Stages
23 Days Ago
Better catapult constructable colliders Tweaked bounds
23 Days Ago
Merge from quality
23 Days Ago
Merge from main
23 Days Ago
Fixed catapult server error
23 Days Ago
Fixed horse lootpanel max speed indicator
23 Days Ago
Fix some elements not allowed in brix
23 Days Ago
Add default widths for desktoponly, mobileonly Remove overflow-x: auto; from pagelayout - it stops sticky working Add TreeView component Api reference uses treeview sidebar
23 Days Ago
merge from fix-filterrichtext
23 Days Ago
merge from hot_air_balloon_unparent_noclip
23 Days Ago
merge from tutorial_island_fixes
23 Days Ago
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23 Days Ago
Leaderboard backup, run #16157
23 Days Ago
Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
23 Days Ago
Greybox scene updated with poses
23 Days Ago
Pose backups
23 Days Ago
Codegen
23 Days Ago
Parent merge
23 Days Ago
Merge from primitive
23 Days Ago
Codegen
23 Days Ago
Merge from main
23 Days Ago
Transform copier script changes
23 Days Ago
Merge from zipline_dismount_angle
23 Days Ago
Improved behaviour of zipline dismounts Now checks if a zipline position has a valid dismount before saving it as a safe dismount point Increased the radius of the zipline capsule when checking if it can move forwards Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
23 Days Ago
Codegen
23 Days Ago
Merge from main
23 Days Ago
Greybox scene update
23 Days Ago
Base player armour prefab (cine)
23 Days Ago
More dir changes
23 Days Ago
Dir changes, added armour materials
23 Days Ago
Remove CUSTOM_MATERIAL_INPUTS and CUSTOM_TEXTURE_FILTERING, vfx optimizes it out if not used Remove D_BAKED_LIGHTING_FROM_VERTEX_STREAM, never used
23 Days Ago
Knight armour merges
23 Days Ago
Merge from protobuf_osx_fix
24 Days Ago
Merge from fix_vending_multiplier_widget
24 Days Ago
Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine Now matches the correct label when interacting with a vending machine in person
24 Days Ago
Added generate.command so you can just double click rather than running terminal
24 Days Ago
Fixed protobufs not generating on OSX
24 Days Ago
Timeline updates + backups
24 Days Ago
Unsaved
24 Days Ago
Move materials script
24 Days Ago
Both wooden shields now use wooden impact pfx
24 Days Ago
Fixed "ent kill" commands affecting shields
24 Days Ago
Scene backups