138,105 Commits over 4,324 Days - 1.33cph!

12 Days Ago
Fixed cook mission stage not working Fixed respawn stage not working
12 Days Ago
Merge from hackweek_local_tutorial/mesh_strip
12 Days Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
12 Days Ago
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
12 Days Ago
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
12 Days Ago
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
12 Days Ago
LNY horse armor sounds
12 Days Ago
Split grid sideblocks to simplify thread to coords
12 Days Ago
Added crappy path visualisation
12 Days Ago
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
12 Days Ago
Merge from hackweek_server_mesh_cull, testing out whether this can help
12 Days Ago
Fixed 200 bugs, UI tweaks and compile fixes
12 Days Ago
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
12 Days Ago
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
12 Days Ago
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12 Days Ago
Apply TF2 SDK fix for CUtlFilenameSymbolTable * Should help fix loading packed files on Linux on certain maps with embedded files Fix thirdperson initial angle snap (From TF2 SDK) Put mksheet into "Tools" group (VPC) Clamp bot player count in the server browser * Also apply the clamping to serverlist.Query Merge Pull Requests * TTT weapon visual fixes for singleplayer * Use IsPlayer instead of GetClass() == "player" in base gamemode
12 Days Ago
fixed Ornate LNY horse mask missing world outline
12 Days Ago
ran manifest and localization
12 Days Ago
screen mesh and material setup, updating prefabs and item
12 Days Ago
io state added to video screen
12 Days Ago
dialog screen tweaks
12 Days Ago
add close dialog to ui video screen config
13 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
13 Days Ago
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13 Days Ago
Merge from exclude_fix
13 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
13 Days Ago
Potential fix for UpdateExcludeLayers related bugs
13 Days Ago
Various UI fixes and tweaks
13 Days Ago
Door closer first pass implementation
13 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
13 Days Ago
Data computer graph saving/loading
13 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
13 Days Ago
Item setup for locked loot container
13 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
13 Days Ago
merge from LNY26
13 Days Ago
Compile fix
13 Days Ago
merge from LNY26
13 Days Ago
added greybox clubs
13 Days Ago
Added execution logic and event nodes Can finally run some graph now
13 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
13 Days Ago
merge from main
13 Days Ago
Fixed the input bar
13 Days Ago
Fixed the UI, kinda
13 Days Ago
codegen localization
13 Days Ago
cinema screen code
13 Days Ago
cinema screen ui, placeholder model and prototype code and prefab setup
13 Days Ago
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