143,983 Commits over 4,413 Days - 1.36cph!

11 Days Ago
merge from unity_6.3.11/new_inputsystem
11 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
11 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
11 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
11 Days Ago
Fix m_flNextSoundTime FIELD_ type
11 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
11 Days Ago
exported edited 3p crouch movement anims
11 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
11 Days Ago
wb3 setup
11 Days Ago
restore wb2 placement mesh ref
11 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
11 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
11 Days Ago
BDU texture updates
11 Days Ago
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11 Days Ago
Hook up t2 filler/upgrade item links
11 Days Ago
Patched TMP shaders to work with soft mask
11 Days Ago
forgot to commit empty filler prefabs
11 Days Ago
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11 Days Ago
Removed event system from client.prefab, we only need one and its in EngineUI2
11 Days Ago
Restored scroll speeds
11 Days Ago
Use absolute path when downloading world
11 Days Ago
added empty states for tier 3 like tier 1 & 2
11 Days Ago
Apartment penthouse brick walls - WIP and material exploration
11 Days Ago
apartment lights collision added
11 Days Ago
apartment lights lods update
11 Days Ago
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11 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
11 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
11 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
11 Days Ago
fixed missing mesh in prefab
12 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
12 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
12 Days Ago
mannifest and skins
12 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
12 Days Ago
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12 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
12 Days Ago
merge from main
12 Days Ago
3p jump north anim edit
12 Days Ago
Initial filler visuals implementation
12 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
12 Days Ago
fixed positions for visuals
12 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
12 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
12 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
12 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
12 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
12 Days Ago
missed couple of texture files
12 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc