136,845 Commits over 4,444 Days - 1.28cph!

Rin
10 Days Ago
merge from clan_table_box
10 Days Ago
Clean: minor adjustments to WaterLevel.GetWaterLevels impl - use FillJobIndirect instead of FillJob when waves are not needed - get rid of namespace qualifier Tests: ran unit tests
Rin
10 Days Ago
Adjusted prevent building volumes to allow box deployment under the clan table Added foliage displacement
10 Days Ago
Adding a sewage tank that is in working condition inside WTP tweaked terrain and surroundings WTP S2P
10 Days Ago
Bugfix: OceanSimulation.GetHeightAttenuation - handle positions in deep sea Tests: WaterLevel unit tests pass
10 Days Ago
Bugfix: Rewrite WaterLevel.GetWaterLevel to properly take in deep sea state Tests: ran unit tests, water level consistency tests fail due to bug on OceanSimulation side, serial path, will fix next
10 Days Ago
merge from main
10 Days Ago
Targeting flashes
10 Days Ago
Basic implementation of softcore 'raiding windows' This prevents raiding outside of predefined server hours. - Prevent building block damage outside the window (by projectile or explosive) - Freshly placed tool cupboard (up to an hour) can be raided even outside the window - Melee damage is still allowed - Twig is always breakable - Can't fire MLRS outside the window - Per server convars for control (ability to also customize weekend hours) - Setup to a open/close noise when the window opens or closes
10 Days Ago
Recalculate bounds on the champagne firework `MortarChampagne`
10 Days Ago
Planter bench colliders Scene2prefab
10 Days Ago
Recalculated bounds on medium battery
10 Days Ago
Recalculated bounds on water barrel
10 Days Ago
More map anim/behaviour tweaks
10 Days Ago
Upper corridors polish/LODs/COL and prefabs. Updated core and wing prefabs with elevator shaft prefabs
10 Days Ago
Modify unit tests to use pooling for collections to remove some GC we wouldn't see in a live scenario - consistency tests pass
10 Days Ago
update to dartboard textures - got rid of the baked in chalk markings on blackboard.
10 Days Ago
Updating poker bandana skinning
10 Days Ago
merge from optim_bonerenderer
10 Days Ago
push codegen
10 Days Ago
Add mesh.list_skinned to dump a csv of all active skinned meshes
10 Days Ago
gas station interior changes adding separate car lift removing garage door gas station S2P
10 Days Ago
Wooden Arrow Revamp
10 Days Ago
Switch to delta
10 Days Ago
Removed duplicate LOD material
10 Days Ago
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
10 Days Ago
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
10 Days Ago
Port viewmodel motion vector pass to RRP
10 Days Ago
Battery fixes
10 Days Ago
snapping_fixes -> main
10 Days Ago
merge from main
10 Days Ago
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
10 Days Ago
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
10 Days Ago
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
10 Days Ago
merge from batteringram_wheels_fix
10 Days Ago
merge from wallpaper_fixes2
10 Days Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
10 Days Ago
Inventory idle animation updates
10 Days Ago
pool table lods and materials prefab setup for RE-implementation setup colliders
10 Days Ago
Added a toggle for shadow caching in the experimental settings
10 Days Ago
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
10 Days Ago
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
10 Days Ago
Apartments complex scene2prefab
10 Days Ago
Fixed battering ram middle wheels rotating backwards
10 Days Ago
merge from localizebindtoken_error_fix
10 Days Ago
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
10 Days Ago
Fixed InputSystem.Keyboard.get_Item error
10 Days Ago
merge from silencer_loot_fix
10 Days Ago
fixed naming
10 Days Ago
updated painting textures