138,633 Commits over 4,324 Days - 1.34cph!

9 Days Ago
Merge from hackweek_meshlod_qol
9 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
9 Days Ago
Merge from main
9 Days Ago
Wire snapping works on moving boats
9 Days Ago
Remove 12char cap on net_showudp names Added ActivityWeight/ActivityID to util.GetModelInfo sequences Remove auto generated server flags * It's been long enough for people to adjust to setting sv_location Fixed some potential crashes Potential optimizations for Matrix() * Should be a bit faster, especially when not using table as first arguments Potential optimization for Angle() (same as Vector at some point before) Clamp BodyMoveXY playback rate to networking limits Merge PR: Ability for Sandbox NPCs to randomize their model
9 Days Ago
Test list
10 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
10 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
10 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
10 Days Ago
merge from workshop_animator_controls -> main
10 Days Ago
slightly better looking animator control buttons
10 Days Ago
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10 Days Ago
Add workshop animator controls, with setup for bbq skinnable
10 Days Ago
improved building_generic_trims textures
10 Days Ago
merge from skinviewer_cleanup
10 Days Ago
Tweaked chinese lantern skinviewer lighting
10 Days Ago
merge from skinviewer_cleanup
10 Days Ago
Added LNY spear and chinese lantern to the skin viewer Removed the random order for the limited tab
10 Days Ago
merge from harbor_container_ladder_fix
10 Days Ago
merge from main
10 Days Ago
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates Extend container parenting volumes Fix a RendererBatch component causing visual issues S2P harbor 1
10 Days Ago
merge from bbb_entkill_fix
10 Days Ago
Allow boat building blocks to be ent killed individually in edit mode
10 Days Ago
merge from main
10 Days Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
10 Days Ago
merge from health_display_immortal_check -> main
10 Days Ago
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10 Days Ago
Updated protection assets with DoPrepare pt3
10 Days Ago
Updated protection assets with DoPrepare pt4 (split bc plastic)
10 Days Ago
Updated protection assets with DoPrepare pt2
10 Days Ago
Updated protection assets with DoPrepare pt1
10 Days Ago
- Remove Ping browser header - Add Region browser header - Allow sorting via that header
10 Days Ago
Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
10 Days Ago
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
10 Days Ago
Fix 6 deployables missing placeEffects Skip windmill since its getting fixed seperately
10 Days Ago
Slow down player boats when after being hit by cannons.
10 Days Ago
Add deployable test for missing placeEffect
10 Days Ago
merge from parent
10 Days Ago
Remove leftover AI debug stuff from craggy
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
10 Days Ago
Merge from shadow_presets
10 Days Ago
merge from health_display_immoirtal_check
10 Days Ago
Merge from main
10 Days Ago
switch to dumber immortality check to fix compile issues
10 Days Ago
Fix compile error in BoatBuildingStation when build option is set to NONE
10 Days Ago
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
10 Days Ago
Fix compile error on client
10 Days Ago
Re-applied 143419 Fixed swedish language not selectable in the language dropdown