138,726 Commits over 4,324 Days - 1.34cph!

10 Days Ago
merge from testrunner_editor
10 Days Ago
Restored TestRedirects
10 Days Ago
Added a popup editor window when exporting that allows for copying the results to the clipboard (as they get truncated by the console and I always just copy and paste them anyway).
10 Days Ago
- Display the correct region - Region translation - Look and cache provided region tag on each server - Servers without region tags (eg Unknown region) are put at the bottom - Fix error stopping sorting via region
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
Plant pot deployable on boats
10 Days Ago
Better checks for IO entities not sharing the same root parent
10 Days Ago
Add an assertion when trying to update visibility while jobs are running
10 Days Ago
Fix assertion triggered when another player uses a telephone
10 Days Ago
updated ballista ik hand positions
10 Days Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
10 Days Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
10 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
10 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
10 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
10 Days Ago
Paintable reactive target deployable on boats
10 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
10 Days Ago
merge from main
10 Days Ago
merge from testrunner_editor
10 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
10 Days Ago
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10 Days Ago
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10 Days Ago
Quick stability hack for testing
10 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
10 Days Ago
Flagged all the prefab tests as TestMethodEditor
10 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from naval_missions
10 Days Ago
Suggested simplifications for performance capture
10 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
10 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
10 Days Ago
Deleting old armoured ladder hatch folder
10 Days Ago
Adding missing anim controller file for armoured ladder hatch
10 Days Ago
Handle damage redirect for boat specific deployables.
10 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
10 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
10 Days Ago
Merge from naval_update
10 Days Ago
Merge from main
10 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
10 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
10 Days Ago
merge from coconut_collider_fix
10 Days Ago
merge from tc_corpse_preventbuilding_fix
10 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
10 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
10 Days Ago
Adding rig for armoured ladder hatch
11 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
11 Days Ago
codegen again
11 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
11 Days Ago
merge from main
11 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture