141,141 Commits over 4,352 Days - 1.35cph!

9 Days Ago
Bundle textures next to monument prefabs in the monuments bundle
9 Days Ago
stool a/b/c/d collision meshes
9 Days Ago
stools a/b/c/d and lods materials and textures single 1024 shared.
9 Days Ago
CAML animation set exports
9 Days Ago
merge tropical1/2 water fixes to main
9 Days Ago
Fix trop1 after merge
9 Days Ago
Fixed filtering ignoring items with no description Disable image for items with no icons Use item shortname if the display name is empty
9 Days Ago
more waterwheel fixes: - increased prevent build size again, missed backside before - fix animation bug where player wouldnt run - apply squashed mountable eye pos change
9 Days Ago
Merge: from useplayerupdatejobs 3 - Optim: new UsePlayerUpdateJobs 3 mode that adds parallelizes more work and reduces task-related allocs - New: our fork of UniTask Tests: unit tests and simple testing on Craggy (booted with Jobs 3, teleported around)
9 Days Ago
Clean(tests): replace more handrolled index set generation with AntiHackTests.GenerateIndexPermutations Tests: ran all afected tests
9 Days Ago
Better fix for the flickering scrollbar when dragging
9 Days Ago
Awful fix for the search bar not showing its text in the item list
9 Days Ago
Recycle bin change
10 Days Ago
Fix FindNavmeshesInBounds not working after movable navmesh moves away
10 Days Ago
Cleanup fix
10 Days Ago
Rework health application.
10 Days Ago
Bugfix(tests): use 1^-5 epsilon for water level consistency in TestWaterLevelsConsistency Tests: ran unit test
10 Days Ago
Fixed console and item list input fields not being deselected when closed
10 Days Ago
Merge: from main
10 Days Ago
Handle "moving" navmeshes (reprojecting from world space to navmesh space), allow debug visualizing them with the correct current transform not just their static version
10 Days Ago
Merge: from demo_3p_camera_fix - Bugfix for 3p camera spazzing out in client demos Tests: played back a demo and switched to 3p and back
10 Days Ago
Bugfix: ensure 3p camera in client demos uses selected player's eyes Tests: play back demo, was able to go 3rd person on active player
10 Days Ago
- First batch of ai generated convar descriptions - (Generated) is appended to the front of each one so players know if its hand written or generated - AI markers still left on unprocssed vars (added ClientVar or ServerVar again as its marker for some reason) Have to wait 3 hours because of rate limits
10 Days Ago
Merge: from jobs2_demos_fix - Bugfix for players not moving in client demos recorded on Jobs 2 servers Tests: recorded on craggy with jobs 2, played back - all's gud
10 Days Ago
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10 Days Ago
Bugfix: fix player not moving in demos recorded on Jobs 2 servers The cached list of unoccluded players was missing owner player Tests: recorded a demo on craggy with jobs 2, played back - player and camera was moving
10 Days Ago
subtract - 146086 merging salvaged cleaver refresh to main
10 Days Ago
merge from deployvolume_fixes
10 Days Ago
Fix fish trophy placement on brutalist softside
10 Days Ago
removing large greybox models in favor of a finer breakdown that allows mesh instances throughout floors
10 Days Ago
merge from main
10 Days Ago
main -> new_console-ui
10 Days Ago
- Fix more console compile errors - Fix WakeAIZ compile error
10 Days Ago
Null checks
10 Days Ago
main -> new_console-ui
10 Days Ago
new_console-ui -> main
10 Days Ago
Compile fixes
10 Days Ago
- Remove rich text from a bunch of places in the console - Hide RconOnly command unless RCON - Hide developer only commands unless developer
10 Days Ago
Fix speeding/flying consistency tests not passing when useplayerupdatejobs is >= 3
10 Days Ago
Fixed feedback loop when dragging scrollbars towards the bottom, also fixed flickering caused by flex virtual scroll resizing the scroll mid scroll
10 Days Ago
10 Days Ago
Don't modify current health when installing reinforced upgrade
10 Days Ago
initial rig export
10 Days Ago
new_console-ui -> main
10 Days Ago
added folders
10 Days Ago
Fix 'Show Server' and 'Show Client' text not scaling properly on animations
10 Days Ago
- Hovering over a autocomplete option will add it to the input field - Arrow key navigating to an autocomplete option will also add it to the input field
10 Days Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
10 Days Ago
more overall glass damage for the building
10 Days Ago
merge from useplayerupdatejobs3/jobify_is_flying_2