133,599 Commits over 4,262 Days - 1.31cph!

9 Days Ago
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
9 Days Ago
naval_update -> turret_fixes
9 Days Ago
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
9 Days Ago
- More seat adjustments
9 Days Ago
Try out seat relative position re-sync update
9 Days Ago
Merge from boat_building
9 Days Ago
Merge from boat_building/effects
9 Days Ago
Bring down reload to like 14.7
9 Days Ago
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
9 Days Ago
Reorient seat in the turret Better eye pos
9 Days Ago
9 Days Ago
merge from main/naval_update/modular_boat_sounds
9 Days Ago
Reorient seat in gun space
9 Days Ago
merge from main/naval_update
9 Days Ago
- Only update server seat if no client auth
9 Days Ago
Compile fix
9 Days Ago
update from naval_update
9 Days Ago
minor steering wheel sound tweaks
9 Days Ago
- Remove debug logs - Remove ddraw
9 Days Ago
- Missing
9 Days Ago
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
9 Days Ago
Cache blockages in all directions, saves a bunch of time for fx management
9 Days Ago
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player
9 Days Ago
- Fix AI beig a bit awkward with the new aiming system - Send snapshots in the right space - Don't use the interpolator when reconcilling - Fix incorrect forward directions after changing those space transforms - Missed HasAuthority check
9 Days Ago
play a sound when finishing building from the steering wheel
9 Days Ago
modular boat engine reverse sound
10 Days Ago
Compile fixes
10 Days Ago
- Fix client trying to override the reoncilliation when reloading
10 Days Ago
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10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Don't bother looking for passengers if we're trying to teleport a BasePlayer
10 Days Ago
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10 Days Ago
Fixed weather changing abruptly when entering the deep sea exit portal Compile fix
10 Days Ago
- Revised all of the World -> Turret space angle projection math - Prefix a bunch of variables with their 'space' eg world or turret - Rewrite some of the rotation code - Fix some bugs with stuttery or locked rotation (spinning us around sometimes)
10 Days Ago
play deploy effect when rotating sail
10 Days Ago
10 Days Ago
Add splash fx to triangle hull pieces
10 Days Ago
merge from naval_update
10 Days Ago
only play water sounds if modular boat is actualy in the water
10 Days Ago
modular boat sinking and ambient low health sounds
10 Days Ago
Fixed snow inside the entrance deep sea portal
10 Days Ago
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10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Improved the deep sea billboards spawning positions
10 Days Ago
Add splash fx to all 4 edges of the square boat hull Iterate over each block and disable the splash if it's occluded by another block or in the opposite direction of travel
10 Days Ago
Fixed portal backing collider not spawning after a save loading. Added it to the prefab directly instead of spawning it in code, much simpler
10 Days Ago
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10 Days Ago
merge from naval_update/deep_sea