136,016 Commits over 4,444 Days - 1.28cph!

10 Days Ago
Merge from huntingtrophy_skins
10 Days Ago
Merge from PlayerRigUpdate2
10 Days Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
10 Days Ago
Merge from torch_implementation_finish
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Merge from cinematic_speed_fix
10 Days Ago
Fixed some warnings being thrown when entering and exiting cinematic anims
10 Days Ago
Allow the 'retry' button to be pressed indefinitely
10 Days Ago
steam_retry_button_fix -> main
10 Days Ago
Fix retry steam button not working
10 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
10 Days Ago
Possible threading fix for voice delay issue
10 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
10 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
10 Days Ago
Merge from main
10 Days Ago
merge from kickgms
10 Days Ago
Item name and desc
10 Days Ago
Item id, world model fixes
10 Days Ago
merge from main
10 Days Ago
merge from optimize_train_track_meshes -> main
10 Days Ago
Fix "Double invocation of a deferred action"
10 Days Ago
Fix null check using .Equals() instead of == null
10 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
10 Days Ago
Fix CLIENT compile errors
10 Days Ago
Fixed PlayerStartVoice not running for local player * Fixed local player volume being NaN for a split second when starting to talk Make mxSlider respect the tick count under modern v6 windows styles Make util.KeyValuesToTablePreserveOrder's all 0 keys check work like intended * make it only apply key replacement when ALL the keys are 0s, not just some keys. Maybe should delete this code entirely though? Remove trailing newline from certain disconnect messages Fix weapon_pistol prediction errors * its weird how it only happens on dedicated servers, but ANYWAY, fixed now. Mark some NPC related debug commands as cheats for consistency * Also fixes a crash with `ai_test_los` Fix 64bit -tools
10 Days Ago
merge from main -> optimize_train_track_meshes
10 Days Ago
Merge from findobjectsoftype_replace
10 Days Ago
Merge from main
10 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
10 Days Ago
Charm picker UI wip
10 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
10 Days Ago
merge from apartment_complex_monument -> apartment_complex_monument/prototype
10 Days Ago
merge from main
10 Days Ago
merge apartment_complex_monument/prototype/mailbox
10 Days Ago
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
10 Days Ago
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
10 Days Ago
protocol_update -> main
10 Days Ago
Protocol++
10 Days Ago
Glass AR - adjusted WIP viewmodel position for testing
10 Days Ago
Merge from main
10 Days Ago
Merge from setflag_change
10 Days Ago
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
10 Days Ago
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
10 Days Ago
Adjust text position of the 3rd slide because the mesh is slightly offset
10 Days Ago
Merge from main
10 Days Ago
Add mailbox slide entities to manifest
10 Days Ago
bunny hat uses cap deformhair
10 Days Ago
merge from rhib_cargo_fixes
10 Days Ago
Bare bulbs.