133,050 Commits over 4,262 Days - 1.30cph!

10 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
10 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
10 Days Ago
set up ammo counter UI to work with viewmodel renderer
10 Days Ago
merge from space_station_building_skin
10 Days Ago
Viewmodel prefab changes for ammo display
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
Compile fix
10 Days Ago
texture updates and buildingskin save files for easier testing
10 Days Ago
removed float on prison barge
10 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
10 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
10 Days Ago
merge from naval_update/deep_sea
10 Days Ago
fixed wrong name again
10 Days Ago
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10 Days Ago
Added deep sea exit icon
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from twitch_rivals_2025
10 Days Ago
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10 Days Ago
Fixed deep sea billboards leaking after a server restart
10 Days Ago
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
10 Days Ago
Naval scientist suit .item setup
10 Days Ago
Code support for burst mode and low ammo indicators
10 Days Ago
Roof conditional links fix Slimmer wall mesh details Fixing shimering Roof LOD culling fixed
10 Days Ago
Deep sea portal debug command fix number 74
10 Days Ago
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
10 Days Ago
Paintball Gun - Texture update
10 Days Ago
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10 Days Ago
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10 Days Ago
naval_update -> scientist_boat_ai
10 Days Ago
Merge of PT collision fix
10 Days Ago
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
10 Days Ago
Test list including all the space station test cases
10 Days Ago
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10 Days Ago
Updating large sail rig with fixed vertex painted mesh
10 Days Ago
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10 Days Ago
PT Colliison fix
10 Days Ago
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10 Days Ago
merge from boat_building
10 Days Ago
Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
10 Days Ago
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10 Days Ago
updated textures
10 Days Ago
merge from server_part_caching2
10 Days Ago
removed wind effect from single vert on sails hand crank
10 Days Ago
Implement serverside part caching using the same method the client now does (on child added/removed) Removed old CacheParts() code. This also removes the need for an additional 5 loops over all entities on creation.
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
merge from space_station_building_skin
10 Days Ago
Space station building skin added to upgrade_radius commands
10 Days Ago
Merge from parent