141,520 Commits over 4,383 Days - 1.35cph!

10 Days Ago
Fixed flickering being broken.
10 Days Ago
merge from Armored_ladder_hatch
10 Days Ago
fix name collision in maintaining backwards compat
10 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
10 Days Ago
B, C, D and E consistency pass.
10 Days Ago
Scene backup
10 Days Ago
Hooked up fishing anims in main player animator
10 Days Ago
More fluors.
10 Days Ago
Bowless Crossbow - first viewmodel iteration
10 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
10 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
Bugfix(tests): fixup ServerProfiler tests that are sensitive to type hierarchies - release binaries from a496e80e Tests: ran ServerProfilerTests
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Merge from improved_network_groups
10 Days Ago
Add additional logging for websocket connection
10 Days Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
10 Days Ago
Buildfix(tests): all modes compile Tests: clicked through all modes
10 Days Ago
Clean(tests): rest of Assembly-CSharp-Editor.dll tests restructure Just gotta make sure all platforms build and check if unit tests pass Tests: none
10 Days Ago
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10 Days Ago
Audio file changes and added inventory sounds
10 Days Ago
merge from new_console-ui
10 Days Ago
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10 Days Ago
Scene backup. Related light materials tweaks.
10 Days Ago
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10 Days Ago
Merge from worldpositiongenerator_optimise_2
10 Days Ago
Rename timewarning sample name
10 Days Ago
Merge: from main
10 Days Ago
merge from new_console-ui
10 Days Ago
Console entries can have 8192 characters max
10 Days Ago
Merge: from useplayerupdatejobs3 - Bugfixes for dynamically enabling Jobs 3 mode Tests: unit tests + switched Jobs 2 -> 3 on Craggy in editor
10 Days Ago
Bugfix: ensure AntiHack states are properly expanded when going from Jobs 2 to Jobs 3 Tests: sanity test on craggy in editor, switched Jobs 2 to 3
10 Days Ago
generate icon
10 Days Ago
Clean: one more unnecessary playerCache passing Tests: compiles
10 Days Ago
merge from wakeaiz_tickrate_optim
10 Days Ago
further decrease wakeaiz tickrate and added jitter, we don't need to tick every fixed update for players entering such giant volumes
10 Days Ago
Bugfix: ensure SpeedhackStates and FlyhackStates have sufficient storage - remove playerCache propagation where we already pass a ReadOnlySpan Tests: ran unit tests
10 Days Ago
Merge from main
10 Days Ago
Cleanup stuff used for testing. Seems okay.
10 Days Ago
Handle missing LastGroundedPosition in cache add/removal
10 Days Ago
Replicated vars are shown as [SHARED] Rcon vars are now visible in editor as [RCON] Empty default values are hidden in the autocomplete as well Some refactoring/clean up so the command list and autocomplete share the same styling and visibility rules
10 Days Ago
Old fluors.
10 Days Ago
BC - handle null root chain entries and chains that have no nodes
10 Days Ago
merge from bc_null_chain_fix
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
remove debugging ddraw, compiler issue
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Add condition to waterwheel item, retained when picked up
10 Days Ago
Fixed stalls when pasting something in the console input field. We now defer auto completion to the next frame, so all new characters added in a frame aren't tested (like the old console)
10 Days Ago
fix missing ! from refactor