248,938 Commits over 3,959 Days - 2.62cph!

23 Days Ago
Scene backups
23 Days Ago
Horse code cleanup Fixed handbrake not working properly
23 Days Ago
Use WorldTransform/LocalTransform
23 Days Ago
Allow for inner feathering for EnvmapProbe in UI, same defaults for hammer equivalents of this ggxcubemaphelper (cpu) is equivalent to cubemapper (gpu), increase sample count but use faster sampling and sample from first mip always https://i.imgur.com/5UuaG0b.mp4 Sample from mips again and decrease sample count to not be absurd for our budget
23 Days Ago
Leaderboard backup, run #16145
23 Days Ago
Drop model as static prop based on model archetype
23 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
23 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
23 Days Ago
Leaderboard backup, run #16133
23 Days Ago
Remove remaining usage of Transform.World/Local
23 Days Ago
Use WorldTransform instead of Transform.World in engine code
23 Days Ago
Order block tools, select current tool in combo box
23 Days Ago
Fix exception in TreeNode.SetChildren
23 Days Ago
Delete property sheet cya
23 Days Ago
Block tool uses control sheet Path tool uses control sheet
23 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
23 Days Ago
Project page uses control sheet
23 Days Ago
Delete RuntimeAddonPage, not used anymore?
24 Days Ago
Publish finalize page uses control sheet
24 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
24 Days Ago
Package references uses control sheet
24 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
24 Days Ago
Move input actions back to sandbox.system
24 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
24 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
24 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
24 Days Ago
CompilerPage uses control sheet
24 Days Ago
Get rid of property sheet usage in widget gallery
24 Days Ago
Shadergraph: Use control sheet for preview settings popup
24 Days Ago
OpenPropertySheet -> OpenControlSheet
24 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
24 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
24 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
24 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
24 Days Ago
Remove legacy loop
24 Days Ago
Leaderboard backup, run #16109
24 Days Ago
fix fear pain % music wip
24 Days Ago
Citizen/animgraph: fixed broken crouch states (oops)
24 Days Ago
Fixed NRE in code upgrader for HostSync in scenario where no sibling Sync is found
24 Days Ago
camera rotated offset grid line of sight minimap texture minimap rotation minimap hover gridpos minimap pixel flashing minimap frustum wip can move cam with minimap
24 Days Ago
Use custom mip filter that samples from neighbors for cubemapper https://i.imgur.com/nn23dRG.png
24 Days Ago
Manually marshal server list filters to fix crashing
25 Days Ago
More unused render pipeline Remove SceneSystemStats (snapshots for external debugger) Begin migrating CRenderingPipelineStandard to managed RenderPipeline with RenderLayer & ProceduralRenderLayer (w/ callback). Starting with depth prepass layer.
25 Days Ago
Upgrade to Steamworks 1.61 WIP due to server list crashing for some reason
25 Days Ago
Fixed item store lumberjack prototype pickaxe name
25 Days Ago
Fix gamemode settings being missing in main menu
25 Days Ago
Fix gamemode settings being missing in main menu
25 Days Ago
Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
25 Days Ago
Stash shader before I re-write to use AABB Switch to using bboxes for slightly more accurate results, hi-z mip checks
25 Days Ago
Update Facepunch.ActionGraphs to 1.9 * Fix graph compilation times * Compiled graphs avoid allocations where possible * Compiled graph performance is now much closer to C# * Cleaner node definition API * Groundwork for new features #1667