143,227 Commits over 4,383 Days - 1.36cph!

8 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P
8 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
8 Days Ago
adding a static binocular prefab to avoid using the worldmodel in monuments fixed the supply barge missing prefab link S2P floating cities
8 Days Ago
merge from main
8 Days Ago
Added missing Model component to salvaged axe entity, fixes skins not loading in 3P
8 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
8 Days Ago
Add GPU check method on ConVar terrain.cullingtest
8 Days Ago
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8 Days Ago
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8 Days Ago
Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
8 Days Ago
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8 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main
9 Days Ago
Apply shelve 13775 Fix terrain.geometryclipmaps not persisting properly
9 Days Ago
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
9 Days Ago
Merge from main
9 Days Ago
Crude produced at a monument is locked, can only be moved via IO Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
9 Days Ago
Merge from quarry_material_fix
9 Days Ago
Disable terrain blend on quarry material
9 Days Ago
Merge from ducked_splash_fix
9 Days Ago
Slight change for better LOS check
9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
- Anim polish for the 10000 time - Missing phrases
9 Days Ago
Some more animations, some more polish
9 Days Ago
- Fix incorrect sizing in entry - Fix vending entry virtual item icon having its icon amount updated - Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover - Various further changes to admin dialog, spacing layout etc - Much better 'vending' panel
9 Days Ago
- Display vending name in the loot panel - Fixed updated vending names not auto updating until you look at a machines name on the map - Add in a 'sold out' modifier per entry - Further vending admin dialog changes
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
9 Days Ago
Various theming changes on the customer panel. Too many to list
9 Days Ago
scruffy beard variants/hairset update again again
9 Days Ago
Added player seed
9 Days Ago
Renamed new head prefabs to fit naming convention
9 Days Ago
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9 Days Ago
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10 Days Ago
Setup the button callbacks
10 Days Ago
scruffy beard variants/hairset update again
10 Days Ago
Added another player seed
11 Days Ago
Fix contents not showing up
11 Days Ago
Add a 'no orders' view for when a vending machine has no orders
11 Days Ago
Fix exhaust VFX not playing correctly on chainsaw viewmodels
11 Days Ago
Merge from chainsaw_exhaust_vfx_fix
11 Days Ago
Fix for broken Longsword, Mace and baseball bat viewmodels
11 Days Ago
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera Fixes a few things only working in the first person spectate camera
11 Days Ago
scruffy beard variants/hairset update (because of new player seed)
11 Days Ago
Player seed work
11 Days Ago
Include notification font reduction * Somehow it was never included in the previous HUD related commit