132,405 Commits over 4,232 Days - 1.30cph!

9 Days Ago
Fixed floating_walkway_plastic_300x150_a.prefab RendererLOD not hooked up Fixed floating_city_3 central casino barge not using the correct mesh and not rendering in gameplay Added a MeshLOD to improvised_walkway_railing_wood_150x150_corner_a
9 Days Ago
Ensure once again that Indirect Instancing is disabled by default and advanced debug ConVars are only available in debug builds.
9 Days Ago
Rebase on /main
9 Days Ago
Merge from parent
9 Days Ago
9 Days Ago
Gate behaviour behind server.repositionAttachmentsOnReskin convar just in case Cleanup
9 Days Ago
Inputs as well
9 Days Ago
Recalculate final position of line for outputs (still need inputs)
9 Days Ago
Backpack charms
9 Days Ago
WIP moving attachments around to match the new attachment positions when reskinning objects with spraycan
9 Days Ago
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9 Days Ago
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
9 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Arctic biome stuff
9 Days Ago
AccessoryManager prefab wip implementation
9 Days Ago
merge from main
9 Days Ago
Frogboot charm art assets & prefab setup
9 Days Ago
Arctic biome revamp
10 Days Ago
Filename consistency
10 Days Ago
Tuned down daytime atmosphere haze in arctic and tundra biomes a bit (not savas specific)
10 Days Ago
10 Days Ago
Spawn table stuff & related files
10 Days Ago
Various savas-specific stuff. Fixed the neon leaf colours on the forest splats.
11 Days Ago
11 Days Ago
More spawn related stuff
11 Days Ago
Savas-specific spawn tables.
11 Days Ago
More bounds checking for texture related methods Merged Pull Requests * Minor optimizations for new game screen Strip out more obnoxious symbols from server names Allow copying server name from detailed server view Pull Request: Minor server list optimizations
11 Days Ago
Update: apped hex prefix when emitting native method address Tests: none, trivial change
11 Days Ago
merge from main
11 Days Ago
Update: emit address of native function Trying to chase up why sometimes names missmatch with what VS disassembly window shows Tests: viewed BasePlayer::BoxTest
11 Days Ago
Bugfix: use mnemonics instead of bytes when checking if decoding should finish My initial attempt to inpsect raw opcode didn't work in all cases, leading to false-positive parsing aborts. Tests: viewed BasePlayer::ServerUpdate and BasePlayer::BoxTest
11 Days Ago
re-set viewmodel rendererer on base weapon
11 Days Ago
Initial files,folders and prefab setup
11 Days Ago
Final profiler window tweaks: supports larger packet rundowns
11 Days Ago
bit more set dressing
11 Days Ago
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11 Days Ago
Capture all missed outgoing packets in client and server
11 Days Ago
hackweek arcade small prototype tweaks
11 Days Ago
Update: better detection when to stop decoding stream - now tracks max referenced jump address and stops on last ret or jmp -offset Tests: viewed nested call in BasePlayer::BoxTest
11 Days Ago
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11 Days Ago
Ensure 'server' is set right on our inbound packets
11 Days Ago
missed files (again)
11 Days Ago
Record the rest of the inbound packets I missed: group enter, group change, group destroy, world data, voice data, entity flags, entity position
11 Days Ago
Bugfix: ensure instruction pointer gets saved to list only if we stopped parsing teh stream Previously we could add the ip to the list before we decided to stop decoding, leading to out of sync issues Tests: viewed BasePlayer::BoxTest
11 Days Ago
Can now sleep in beds via the radial context menu Just a mount pose, has no effect other than extreme immersion
11 Days Ago
Better effect outgoing packets
11 Days Ago
missing file
11 Days Ago
Update: change asm text color if it's a potential address Tests: viewed BasePlayer::BoxTest
11 Days Ago
main -> network_profiler