136,474 Commits over 4,324 Days - 1.32cph!

12 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
12 Days Ago
fix large lightup frame not having interact menu with hammer
12 Days Ago
Ornate frame character limit, fix large frame text behind mesh
12 Days Ago
Switched wanted posters canvas texts to 3D texts
12 Days Ago
removed shadow proxy's capsule colllider on oil rig leg
13 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing
13 Days Ago
Switched ornate frame text to a 3D mesh text, also switched to a lit shader
13 Days Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for an edge case of moving players during load of a save Tests: ran unit tests
13 Days Ago
Bugfix: OcclusionGroup - account for server loading a save potentially recalculating network group - added a unit test to stress this scenario Seems like a weird edge case, but it means we gotta work around it Tests: ran unit tests
13 Days Ago
paintable reactive target health and protection fix, now matches existing reactive target
13 Days Ago
Paintball FX files Work scene backup
13 Days Ago
Added some prevent building cols to the lightup frames for consistency Fixed deploy guide on the XL variant
13 Days Ago
armor box lods and gibs
13 Days Ago
Syncvar saving fixes for frames and easel, fixes to ornate frame configuration menu
13 Days Ago
Fixed all scrap frames deploy volumes and missing prevent building collider Also fixed the XL and XXL variant prefabs using themselves as deploy guides
13 Days Ago
exported paintable target rig with latest mesh and set rotational error to 0 on its anims to prevent snap to idle
13 Days Ago
Fixed all ornate frames deploy volumes and missing prevent building collider
13 Days Ago
split paintable target hit reaction anims into two parts and added to its anim.controller so the hit reaction plays instantly on every shot rather than playout the whole anim till it ready to play again
13 Days Ago
Fixed all artist canvases deploy volumes and missing prevent building collider
13 Days Ago
Paintable Reactive Target - Updated main material to standard shader (breaks paint visibility)
13 Days Ago
Reserialize_Prefabs_2 -> main
13 Days Ago
p26 - DONE
13 Days Ago
p25
13 Days Ago
p24
13 Days Ago
p23
13 Days Ago
p22
13 Days Ago
p21
13 Days Ago
p20
13 Days Ago
p19
13 Days Ago
p18
13 Days Ago
p17
13 Days Ago
p16
13 Days Ago
p15
13 Days Ago
p14
13 Days Ago
p13
13 Days Ago
p12
13 Days Ago
p11
13 Days Ago
p10
13 Days Ago
14k files to go
13 Days Ago
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
13 Days Ago
p8
13 Days Ago
p7
13 Days Ago
p5
13 Days Ago
p6
13 Days Ago
p2
13 Days Ago
p3