254,395 Commits over 3,990 Days - 2.66cph!

7 Days Ago
Merge from main
7 Days Ago
Merge from rotation_parent_fix_2
7 Days Ago
phrases
7 Days Ago
merge from backpacks_wr
7 Days Ago
merge from dismount_player_rotation_fix
7 Days Ago
merge from demo_button_fix
7 Days Ago
merge from supplydrop_flyhack_fix
7 Days Ago
merge from shield_info_fix
7 Days Ago
merge from horse_double_ragdoll_fix
7 Days Ago
Implemented visibility system for chickens (taken from recent horse implementation)
7 Days Ago
Setup new material and foliage asset, improve grass blade shape, change instance data to use bezier curves.
7 Days Ago
Fix leaderboard being case sensitive
7 Days Ago
Update forum when posting Refresh forum list on new post Send pubsub message last on reply/thread Discreet link to forum
7 Days Ago
Move need updates into a budgeted work queue
Leaderboard backup, run #17549
7 Days Ago
merge from main -> hackweek_modding_improvements
7 Days Ago
merge from custom_url_tag -> hackweek_modding_Improvements
7 Days Ago
Include level url in tags so you can get the custom map by querying server
7 Days Ago
merge from custom_vitals -> hackweek_modding_improvements
7 Days Ago
Fix compile error
7 Days Ago
Add ability for the icon to be changed - use textureId just like CUI
7 Days Ago
Merge from modding_prefabs
7 Days Ago
More rocket splash test scenarios Improved the gizmos, refactoring
7 Days Ago
Berry bush static prefabs (all colour variants)
7 Days Ago
Medieval metal door static prefabs (single & double)
7 Days Ago
Static variants of food cache prefabs (001-005)
7 Days Ago
Merge from hopper
7 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
7 Days Ago
Merge from main
7 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
7 Days Ago
Add `test_custom_vitals` command to test modding vitals works
7 Days Ago
Add code to create custom vitals when the CustomVitals RPC is sent to the client
7 Days Ago
Add CustomVital template to GameUI.Hud.Vitals.prefab
7 Days Ago
Added hopper socket to medieval box
7 Days Ago
Chef kiss gesture - animation + setup. Added icons for all 4 gestures.
7 Days Ago
Add protobuf for custom vitals message
7 Days Ago
Generate manifest
7 Days Ago
Add ClientModdingEntity to handle RPC for custom vitals
7 Days Ago
Fixed repair/pickup
7 Days Ago
Fix unreliable rigidbody transforming with position editor tool
7 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
7 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
7 Days Ago
+ BaseEntity.SyncVar (doesn't compile)
7 Days Ago
Added implicit conversion operators
7 Days Ago
Add correct list of allowed types
7 Days Ago
Proper client receive method
7 Days Ago
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7 Days Ago
main -> syncvars
7 Days Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
7 Days Ago
Enable bee particles on the beehive if it has bees in it