142,211 Commits over 4,383 Days - 1.35cph!

10 Days Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
10 Days Ago
main -> unskinned_windmill
10 Days Ago
merge from tincanalarm_v2
10 Days Ago
colliders for the previous batch of prefabs
10 Days Ago
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10 Days Ago
merge from fillmounts_horse_fix
10 Days Ago
merge from main
10 Days Ago
merge from wallpaper_nre_fix2
10 Days Ago
merge from adminui_health_fix
10 Days Ago
merge from Electric_Furnace_Workshop
10 Days Ago
merge from crypt_building_skin
10 Days Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
10 Days Ago
Wallpaper OnFrameWhileHeld nre fix attempt
10 Days Ago
Merge from main
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
Fixed automatically generated report offensive content screenshot appearing blurry
10 Days Ago
Fixed kapok branch colliders on wrong branch, preventing vine descending
10 Days Ago
Ladder hatch open/close sounds now use small sounds template (was medium)
10 Days Ago
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
10 Days Ago
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
11 Days Ago
Merge from heightmap_bake_fix
11 Days Ago
Use RGBA32 for heightmap baking
11 Days Ago
Fix pipe merging conflicting materials
11 Days Ago
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
11 Days Ago
Merge from main, no conflicts
11 Days Ago
Fix Linux SRCDS failing to build
11 Days Ago
Disallow duplicating gmod_hands * There's a save on workshop that somehow has 7000 of the things, which I don't expect to be intentional. Minor changes to overlay rendering from CS:GO Batched overlay rendering support Merge normal calc for overlay stuff from CS:GO Static prop physics scaling Fix some air being considered water on CSGO dangerzone maps * It was partially fixed for grenade clips, now fixed for drone clips r_staticpropinfo 5 shows static prop bounds * Just for debugging Unhide r_renderoverlaybatch for now
11 Days Ago
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
11 Days Ago
merge from main
11 Days Ago
apartment complex windows/doorframes and glass lods and prefabs
11 Days Ago
concrete debris and rebar lods and prefabs
12 Days Ago
Male hairset light No transmission on buzzcut materials
12 Days Ago
Added male midlength style
12 Days Ago
Enable hair caps on male head materials
13 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
13 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
13 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
13 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
13 Days Ago
merge from easter_fixes_2026
13 Days Ago
Added UV1/2 channels to all female heads Female heads use averaged head shape Updated hair sets and dye sets for all female heads Updated Playground.Hair
13 Days Ago
merge from flexvirtualscroll_nre_fix
13 Days Ago
merge from hackweek_techtree_multi_unlock
13 Days Ago
merge from world_rendermap_fix
13 Days Ago
merge from console_autocomplete_fix
13 Days Ago
merge from droppeditem_improvements
14 Days Ago
merge from PlayerRigUpdate2
14 Days Ago
Dye sets and materials
14 Days Ago
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14 Days Ago
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