255,319 Commits over 3,990 Days - 2.67cph!

5 Months Ago
Remove GameAssetType from upload Moving PackageTypes to table Delete AssetType enum Fix facets Use PackageType from database instead of old PackageType Rename old to LegacyPackageType Rename new to PackageType
5 Months Ago
Consolidate the way wolves filter preys Fix ai.addIgnorePlayer not working for the new wolves
5 Months Ago
button header
5 Months Ago
Crumbling platform update + stage updates
5 Months Ago
buttons page
5 Months Ago
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5 Months Ago
Potential fix for wolves jagged jumps
5 Months Ago
Merge from blowpipe
5 Months Ago
Prevent wolves from using a 180 anim to turn away from fire if they are already facing away, it looked odd Make wolves flee a random distance to avoid visual repetition Make wolves flee further away to avoid being easy targets
5 Months Ago
Refactor modifier application so I can use it elsewhere.
5 Months Ago
buttons with razor code
5 Months Ago
split out components
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
merge from fix_crafting_queue_wrong_item
5 Months Ago
merge from planter_night_rainfall_fix
5 Months Ago
merge from launchsite_flow_fix
5 Months Ago
merge from dpv_fixes
5 Months Ago
merge to main surrendering_duck
5 Months Ago
merge from frontier_hatchet_bc_fixes
5 Months Ago
merge from hempcolor
5 Months Ago
Merge from main
5 Months Ago
Merge from thirdperson_orbit_cam
5 Months Ago
Merge from main
5 Months Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
5 Months Ago
Leaderboard backup, run #14573
5 Months Ago
We can fully remove BlockEd and Richish now Cleanup Move ApiDock to Kusto TableStorage deleted Api changes page ApiReference redirects to correct page if url is wrong
5 Months Ago
Usual NPC fixes https://files.facepunch.com/daniel/1b1111b1/sbox-dev_G2s5W4h8Ht.jpg https://files.facepunch.com/daniel/1b1111b1/sbox-dev_OA0zoQmIVs.jpg https://files.facepunch.com/daniel/1b1111b1/dJTbOSGO4C.jpg
5 Months Ago
Update physics shape material properties on surface reload
5 Months Ago
Map Updates and Platform Model
5 Months Ago
Map Update
5 Months Ago
WIP
5 Months Ago
Remove vsurf resource, we use surface game resource for this 0,1 range on Collider.Friction
5 Months Ago
Fixed some duplicate arms
5 Months Ago
Make sure collider friction is set back to surface friction when custom friction is disabled
5 Months Ago
Reworked shield viewmodel coding to live on a new self contained component Updated viewmodels with new assets
5 Months Ago
Stage art updates
5 Months Ago
Backups
5 Months Ago
Update balloon
5 Months Ago
solo page updates, medal icon changes
5 Months Ago
Merge from main
5 Months Ago
Added orbit camera to third person camera view for devs/admins. Hold alt when using third person camera to use. Mousewheel zooms in out.
5 Months Ago
Weapon .meta files
5 Months Ago
v_m700: initial first-person setup (including animgraph)
5 Months Ago
Male head B rig V3
5 Months Ago
build command build indicator color scrap panel
5 Months Ago
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5 Months Ago
Filter for preset list https://files.facepunch.com/rubat/2024/October10-647-CheeryLunamoth.gif Called GM:PlayerAuthed outside of player prediction (so curtime is valid) Effectively makes the hook run a bit sooner within the same frame/tick it used to. Fixed Player:UniqueID returning nothing before InitSpawn Fallback to garrysmod.ver for when Steam is not available to get BRANCH Disable gui.HideGameUI, block cancelselect VRAD: -dumppropmaps also dumps the lightmaps as .pfm Also dump files to /sp_lightmaps/ instead of base dir Don't display alpha channel for non alpha formats (RGB888, etc) This is for mat_texture_list 1 Use non alpha format for images without alpha (.png/.jpeg loader) This should hopefully save some memory Resave Post Processing icons to not have alpha channel Since they don't use alpha anyway