239,396 Commits over 3,837 Days - 2.60cph!
make default floor height 96 for grid tool, more work on tutorial scene
clean up and organise items
Clean up old items
Clean up logs
copy material overrides
Merge branch 'main' of sbox-unicycle-frenzy
add direction indicator to track pieces, start on tutorial scene
Fix NRE in ServerListManager.EnqueuePings()
S2P - got all vending machines translations working apart from shopkeepers
sks updates - fixed ironsights clipping camera, anim events fix
Don't allow dead players to transfer servers
add box collider, course timer, and sounds to player prefab
updated wooden barricade covers to be double size
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Added missing textures for pefttest/grass_tuft models
Default cl_detail_allow_vertex_lighting to 1
Added grass_swamp_001a/b models used in detail.vbsp
Update detail.vbsp
garrysmod-requests/issues/2351
Merged Pull Request
TTT: Optimize ragdoll search network traffic + fix disconnected player networking
Added sv_log_client_errors (defaults to 1)
Above 0 = log clientside errors to 'clientside_errors.txt'. 0 = Log to console only. Below 0 = do not even print those errors on console.
Fix modded tag on client not working with new compressed tags
Fixed problem that would corrupt database!
Tiger asset, textures and material setup
Support material only items
Set up new skins
Add [TestClass] to LibraryTests in library template
Fixes Facepunch/sbox-issues#5418
Added exhaustive check of database when asset child assets can't be determined by Unity
adding more geo to track pieces with large surface area
A bunch of texture sets variations for unicycle frenzy
Update detail.vbsp
garrysmod-requests/issues/2351
Server browser style changes
Remove weird symbols from server/gamemode names
Add some gizmo handles for VR components
Dirty include facepunch.libpolygon
merge from qol_auth_friends_tc
Updated to scan for external moves and deletes
exported rough 3p blunderbuster anim set and setting up blunder buster in unity
scaled down heads a lot, started on some lighting presets
Make Component.Reset() reset its PropertyAttribute marked properties
packaged food texture fix and asset party setup
Added new overlay type and prefab for hood. Item.
Return old studio lighting scene
merge from sks (Sar skin for nomad hazmat pack)
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merge from external_holdtobuild
merge from launch_site_puzzle_loot_fix
New branch, merging prisonerhood (3 years old) to main instead of updating a 3 year old branch.
Fixed crates spawning inside LS elite spawns on puzzle reset
merge from industrial_conveyor_quickmove