239,398 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fix aggregate packets per second not being counted correctly
5 Months Ago
Fix outbound packets not counted correctly
5 Months Ago
Fix network stats not being reset at end of frame
5 Months Ago
Leaderboard backup, run #11365
5 Months Ago
VR: Fix angular velocity & velocity coordinate conversion
5 Months Ago
Add inbound & outbound bytes to network profiling Include aggregates of "packets per frame" on the server
5 Months Ago
Add EntityProfiler to track total entities spawned per frame, as well as toggle for count per prefab per frame
5 Months Ago
Slide mechanic takes into account ground normal, can't slide up slopes
5 Months Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
5 Months Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
5 Months Ago
New MP5 sounds
5 Months Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
5 Months Ago
meta files
5 Months Ago
cherrypicking 96391 physical_keys
5 Months Ago
5 Months Ago
Fixed vanishing industrial pipes due to 96124
5 Months Ago
merge from helk_qol_01 (moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving))
5 Months Ago
merge from incendiary-rocket-explosion-fix
5 Months Ago
merge from milflame_improvements
5 Months Ago
merge from cargoshipsoundupdate
5 Months Ago
merge from launch_site_puzzle_loot_fix
5 Months Ago
Add camera bob
5 Months Ago
Expose aim offset per aim function
5 Months Ago
All launch site main building loot now uses puzzle reset mechanism, independent of the rest of the monument loot spawns. When the puzzle resets there is now guaranteed loot throughout the the main building, 50%~ more loot. Puzzle only resets when no players are nearby. S2P
5 Months Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
5 Months Ago
Added callback for external asset changes
5 Months Ago
Now saves the database somewhere where it won't be wiped on shutdown
5 Months Ago
Tidy up
5 Months Ago
Early out / cut nesting
5 Months Ago
Restore the old filter here even if e.Resume() throws
5 Months Ago
Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere.
5 Months Ago
FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time
5 Months Ago
merge from main
5 Months Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
5 Months Ago
Leaderboard backup, run #11346
5 Months Ago
Merge bulk_uploader -> analytics_server_profiling
5 Months Ago
Add overload to allow EventRecord to be serialized as a completely flat object (without the Data field) Bug fixes Cancellation token on setting up blob
5 Months Ago
SKS sounds
5 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
5 Months Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
5 Months Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
5 Months Ago
Scene + asset backups
5 Months Ago
Fixed monuments static IO lines spawned at world origin
5 Months Ago
Fixed NRE when updating wires attached to null entities
5 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
5 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
5 Months Ago
Manifest
5 Months Ago
Code gen + protobuf
5 Months Ago
Fix NREs
5 Months Ago
merge from main