130,572 Commits over 4,232 Days - 1.29cph!

7 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
7 Months Ago
Possible LODComponent.GetDistance NRE fix
7 Months Ago
Cocoknight armor gloves texture update
7 Months Ago
Merge from main
7 Months Ago
Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
7 Months Ago
Minor cleanups Minor cleanups Minor cleanups Gracefully exit when encountering invalid SubRect materials Crash with message, instead of crashing without a message
7 Months Ago
Tiger meta files
7 Months Ago
Allow tiny monuments to spawn within Jungle biome
7 Months Ago
merge from jungle_update
7 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
7 Months Ago
merge from jungle_dlc
7 Months Ago
jungle_dlc -> jungle_update
7 Months Ago
LS updates and S2P
7 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
7 Months Ago
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7 Months Ago
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7 Months Ago
Try to fix VPC builds on Linux/OSX
7 Months Ago
reverted a sewer exit env volume override in compound scene
7 Months Ago
excavator scene2prefab
7 Months Ago
converted env volumes of the excavator
7 Months Ago
fixed some zfighting on jungle_ruins_e structure
7 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
7 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
7 Months Ago
fixed a legacy rotation leftover on armored steps block
7 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
7 Months Ago
jungle storage lods and gibs
7 Months Ago
Submitting wood armour 3rd person updated skinning
7 Months Ago
Updating skinning for wood armour gloves
7 Months Ago
tiger sounds
7 Months Ago
merge from underwater-effects
7 Months Ago
disable material/rig/animation import on new river mesh
7 Months Ago
merge from jungle_update
7 Months Ago
configurable caustics chroma separation, shader adjustments
7 Months Ago
jugnle wallpapers materials and icons
7 Months Ago
Fixing skinning for outbreak scientist
7 Months Ago
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7 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
7 Months Ago
Excluded rock and jungle rock from stand type weapon racks
7 Months Ago
Some shader tests
7 Months Ago
converted wooden buildings and dredge used in bandit town monument
7 Months Ago
converted wooden buildings used in stables and fishing village monuments
7 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
7 Months Ago
converted airfield hangars
7 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
7 Months Ago
office building and industrial buildings converted, including prefab variants
7 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes