255,955 Commits over 3,990 Days - 2.67cph!

5 Months Ago
Map and texture adjustments
5 Months Ago
Set frontier hatchet to unlock via frontier hazmat
5 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
5 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
5 Months Ago
Leaderboard backup, run #14277
5 Months Ago
If Graphics.RenderTarget is not overriden, let it return the actual output rendertarget so you can fetch MSAA textures without copy ( you're going to shoot your own balls using this if you dont know what you're doing ) Tiled Frustums Start moving tiled_light_culling to use frusta Iterate frustum tiled culling Near/far tiled frustum planes Very simple ConeIntersect and AABBIntersect
5 Months Ago
Fix infinite loop crash
5 Months Ago
Add SoundHandle.FollowParent, LocalTransform, ClearParent Add SoundHandle.SetParent( GameObject ) Add GameObject.PlaySound, GameObject.StopAllSounds Don't need to run sound Occlusion tests every frame
5 Months Ago
Fix skill panels still displaying when not unlocked
5 Months Ago
Fix infinite loop in OnDirty, set dirty to false last
5 Months Ago
Add LocalTransform accessors Switch everything to use LocalTransform, LocalPosition, LocalRotation, LocalScale
5 Months Ago
UI shaders accept D_NO_ZTEST Refresh editor handles on hotload Gizmo.Draw.WorldText obeys IgnoreDepth [EditorHandle] can be a material icon or emoji https://files.facepunch.com/80a96818-668f-4562-9ef6-3311aaa49ba7.png
5 Months Ago
Remove unused Player using GameManager uses ISceneStartup Player implements IDamagable Add TriggerHurt PlayerUse uses new IPressable Update SceneMap Add FuncButton
5 Months Ago
Add Tags to DamageInfo Add Component.IPressable
5 Months Ago
Leaderboard backup, run #14260
5 Months Ago
Add GetComponent , AdComponent etc
5 Months Ago
Parent merge
5 Months Ago
Merge from main
5 Months Ago
Map updates
5 Months Ago
Map Update
5 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
5 Months Ago
fixed food spawns at radtown dpv crafting/techtree
5 Months Ago
Wall Slide Anim
5 Months Ago
Fix OrganizationModal NRE Fixed Friends List Modal CSS. Resolves Facepunch/sbox-issues#6525
5 Months Ago
merge from main
5 Months Ago
Digging SFX Added Dig Particles Added BiomeResource to store additional biome information Added a bunch more items. Can now get items from digging (dictated by the Biome) Improve digging and make it give experience Fix entity shadows
5 Months Ago
world_update_2 -> main
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
Backpack contents NRE fix
5 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
5 Months Ago
world_update_2 -> main
5 Months Ago
radioactive_water -> world_update_2
5 Months Ago
world_update_2 -> radioactive_water
5 Months Ago
Dont override onItemAddedRemoved delegate
5 Months Ago
Cigarettes final texture
5 Months Ago
merge from main
5 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
5 Months Ago
updated radtown name, updated radtown loot
5 Months Ago
Episodic combine_intmonitor props with extra skin gmad.exe allows .vtx files again Try writing current git branch to garrysmod.ver
5 Months Ago
Added river rocks Brought back small arctic rocks
5 Months Ago
Updated the whitelist to allow .vtx files again, while restricting .sw.vtx still Pause on error for Win32 Because people on Windows just can't comprehend what a command line utility is
5 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
5 Months Ago
christmas_light asset finished and scale fix
5 Months Ago
frank pose adjustment
5 Months Ago
some light tweaks in art_scene
5 Months Ago
merge from main
5 Months Ago
merge from ocean-override-curves
5 Months Ago
merge from world_update_2
5 Months Ago
Fix NRE
5 Months Ago
map updates