239,406 Commits over 3,837 Days - 2.60cph!

5 Months Ago
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5 Months Ago
Fall trigger
5 Months Ago
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5 Months Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
5 Months Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
5 Months Ago
Fix old sky material ref in code
5 Months Ago
Setup junkpile AIZs as virtual and assign in spawners.
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
5 Months Ago
merge from io_entity_snapping/fixes/2
5 Months Ago
merge from fix_ping_estimate_log_spam
5 Months Ago
merge from fix_storage_adapter_blocking_looting
5 Months Ago
merge from fix_external_wall_snapping
5 Months Ago
merge from fix_last_valid_position_sleeping_bag
5 Months Ago
Fixed industrial splitter snapping offset
5 Months Ago
Delete these too (colorscript)
5 Months Ago
merge from roulette_random
5 Months Ago
reapplying 96139 roulette_random
5 Months Ago
Removed materials/skyboxes that aren't ours
5 Months Ago
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5 Months Ago
player update. m39 anim set edited and holster position set
5 Months Ago
Use DisplayInfo.Hidden in node menu
5 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
5 Months Ago
5 Months Ago
Start using DisplayInfo.Hidden
5 Months Ago
raised rmr added to M4 also added to asset party
5 Months Ago
Use a point destination as a target instead of just going forward
5 Months Ago
Update dev materials using correct shader
5 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
5 Months Ago
initial commit
5 Months Ago
Remove/Replace Sounds that aren't ours
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
5 Months Ago
Merge main -> Bikes (before 2022 update)
5 Months Ago
Do shuffle different
5 Months Ago
subtract 96139 roulette_random - compile fix
5 Months Ago
merge from tutorial_menu_improvements
5 Months Ago
merge from minigun_fixes_may_24
5 Months Ago
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merge to main vms_missing_renderer_scripts
5 Months Ago
merge from fix_heavy_scientist_static_loadout
5 Months Ago
merge from roulette_random
5 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
5 Months Ago
Leaderboard backup, run #11226
5 Months Ago
First pass on new UI layout for conversations and mission acceptance
5 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
5 Months Ago
S2P compound and bandit town
5 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
5 Months Ago
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5 Months Ago
Adjusted minimum font size on tutorial popup
5 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
5 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4